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path: root/source/game/StarPlayer.cpp
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2025-06-03add player.nametag, player.setNametag, world.entityNametagKae
2025-05-31armor: support for flipDirectives, fix activeItem arm frames with directives ↵Kae
breaking on custom armor
2025-04-26songbook Lua bindings, give NPCs songbooksKae
2025-03-20block swappingchililisoup
2025-02-01add command to disable head rotation per-charKae
2025-01-01Update StarPlayer.cppKae
[skip ci]
2024-12-26! Fix head rotation not showing on other playersKae
2024-12-26Head RotationKae
(way too hardcoded, not ideal but it will do in the meantime as many have been asking for it)
2024-10-21Move teamMembers impl to Lua bindingsKae
avoiding including UniverseClient.hpp and TeamClient.hpp in StarPlayer
2024-10-19Player teammembersDegranon
2024-09-11Network compatibility changesKae
2024-09-02add Player::currentStateKae
2024-06-17Inspecting now logs to the chatKae
TODO: make configurable!
2024-04-29fix: scale not applying to NPCs properly and applying post-rotationKae
2024-04-14feat: nicer Humanoid ?scalenearest renderingKae
2024-03-20experiment: unclamped lightingKae
2024-03-15fix late aimPositionKae
2024-03-11Tile Prediction: make refunds silentKae
2024-03-11change tickNetInterpolation calls to use dt valueKae
2024-03-09minor code polishKae
2024-03-07inventory and hotbar size mismatch fixesWasabiRaptor
I realized why that was there checking patch arrays in a more clean manner also support for checking values in other files using a string in the patch arrays Revert "checking patch arrays in a more clean manner" sorry that wasn't supposed to be in this one
2024-02-28Fixed remaining compiler warningsKai Blaschke
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-10-25Add player Lua functions from SEKae
2023-10-13Fix deployment light sourcesKae
2023-10-10Tweak tool suppression logic for vehiclesKae
2023-08-19blahKae
2023-08-18Various improvementsKae
You can now right click empty slots to insert one from swap. Added unique sounds for the swap slot count incrementing/decrementing. Material placement now plays sounds.
2023-08-18Item drops inherit player velocity, other stuffKae
2023-08-18Armor Item improvements (& other misc)Kae
TODO: Make option to return to previewing with dummy
2023-08-18Item Drop ImprovementsKae
2023-08-15Rename global WorldTimestep var to more appropriate nameKae
2023-08-02SwimIdle tech parent stateKae
2023-08-02Player: Make interaction radius scriptableKae
2023-07-29Fix net identity not updating after swapping characterKae
2023-07-24Fix ToolUser exception when swapping playerKae
Also made /swap by name exclude the current player when searching
2023-07-23Cache certain item generation calls from interfacesKae
Helps a little with the lag from recipes when having crafting interfaces open, but it's still noticeable. Also micro-optimized Root maintenance by unlocking the Root mutexes for their respective shared_ptrs earlier once we have our own shared_ptr.
2023-07-22Add character swapping (no GUI yet)Kae
2023-07-21Support for changing the game's timescaleKae
Context-specific (like per-world) timescales can also be added later
2023-07-20Let players use tools in loungesKae
2023-07-13Add vanilla-compatible raw broadcastsKae
2023-07-12Initial workKae
2023-06-30bring player inspection back!Kae
2023-06-30Update StarPlayer.cppKae
2023-06-29Move lighting calculation to separate threadKae
2023-06-29Lua: player.* identity getters and settersKae
2023-06-28ok maybe don't override the animation state if it's walkKae
2023-06-28Add extremely basic controller support (only movement)Kae
2023-06-28Add unused support for using the actual humanoid for armor previewKae
2023-06-28Don't do spatial logging on the serverKae