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path: root/source/game/StarNetworkedAnimator.cpp
AgeCommit message (Collapse)Author
2025-06-03revert networked animator changes for nowKae
2025-05-25put this back where it should be now that netgroup is fixedWasabiRaptor
2025-05-25fix for net element ordering bugWasabiRaptor
2025-05-21potential fixesWasabiRaptor
2025-05-18apply part tags callbackWasabiRaptor
2025-05-18make next frame property accessible to scriptWasabiRaptor
2025-05-18that was using the wrong keyWasabiRaptor
2025-05-18fixes after testingWasabiRaptor
2025-05-18big feature expansionWasabiRaptor
2024-04-23micro-opt NetworkedAnimator drawablesKae
sort before creating drawables
2024-03-26experiment: auto-conversion of object spread lights to hybrid spread/point ↵Kae
lights
2024-03-20experiment: unclamped lightingKae
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-07-12Initial workKae
2023-07-02Fix immediateSound pool logicKae
2023-07-02immediateSound and persistentSound now supports random sound poolsKae
2023-06-27The Formatting String CatastropheKae
2023-06-27Lazy-loading of ImageOperation inside DirectivesKae
also fixed cases of drawables not staying centered after adding directives that scale
2023-06-26Update StarNetworkedAnimator.cppKae
2023-06-26cache NetworkedAnimator drawablesKae
could use a LruCache later
2023-06-26slight NetworkedAnimator drawables optimizationKae
2023-06-25More directives optimizationKae
2023-06-20everything everywhereKae
all at once