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path: root/source/game/StarNetPacketSocket.cpp
AgeCommit message (Collapse)Author
2024-12-05add sky setting overrides to celestial.flyShip, pass net rules to packet ↵Kae
read/write
2024-07-27finalize network improvementsKae
can now disable zstd stream compression via config, peer-to-peer uses stream compression now, also made the server commands script a bit nicer
2024-07-27Update StarNetPacketSocket.cppKae
oops
2024-07-27Update StarNetPacketSocket.cppKae
2024-07-27Networking changes (needs P2P testing, requires clients to update unfortunately)Kae
2024-07-27Fix compressed buffer not being emptied instantly in TcpPacketSocket::writeDataKae
would only cause an issue when using sendAll, resulted in rarely not connecting
2024-03-15change net debug logging to kB/sKae
2024-03-15FixesKae
2024-03-14Initial commit of experimental zstd network compressionKae
currently a bit buggy
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-07-31Changes to support modifying networking while maintaining legacy supportKae
2023-06-27The Formatting String CatastropheKae
2023-06-20everything everywhereKae
all at once