Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-02-28 | Fixed remaining compiler warnings | Kai Blaschke | |
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed. | |||
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-08-15 | Rename global WorldTimestep var to more appropriate name | Kae | |
2023-07-26 | client-side NPCs | Kae | |
2023-07-21 | Support for changing the game's timescale | Kae | |
Context-specific (like per-world) timescales can also be added later | |||
2023-06-30 | Fix movement controllers falling through platforms at low timestep hz | Kae | |
2023-06-23 | Use the correct interpolator for MovementController rotation | Kae | |
2023-06-20 | everything everywhere | Kae | |
all at once |