Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-06-03 | add player.nametag, player.setNametag, world.entityNametag | Kae | |
2025-04-26 | songbook Lua bindings, give NPCs songbooks | Kae | |
2024-09-11 | Network compatibility changes | Kae | |
2024-03-11 | change tickNetInterpolation calls to use dt value | Kae | |
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-08-15 | Rename global WorldTimestep var to more appropriate name | Kae | |
2023-07-21 | Support for changing the game's timescale | Kae | |
Context-specific (like per-world) timescales can also be added later | |||
2023-07-06 | Change pure string format calls to use fmt::to_string | Kae | |
2023-06-29 | Move lighting calculation to separate thread | Kae | |
2023-06-28 | Don't do spatial logging on the server | Kae | |
2023-06-27 | The Formatting String Catastrophe | Kae | |
2023-06-27 | Nameplate and chat bubble improvements | Kae | |
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles. | |||
2023-06-25 | More directives optimization | Kae | |
2023-06-20 | everything everywhere | Kae | |
all at once |