Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-09-11 | Network compatibility changes | Kae | |
2024-03-26 | experiment: auto-conversion of object spread lights to hybrid spread/point ↵ | Kae | |
lights | |||
2024-03-20 | experiment: unclamped lighting | Kae | |
2024-03-11 | change tickNetInterpolation calls to use dt value | Kae | |
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-08-20 | Update StarItemDrop.cpp | Kae | |
2023-08-20 | Update StarItemDrop.cpp | Kae | |
2023-08-20 | Hook tile meshing up to Material Item drop and preview | Kae | |
2023-08-20 | Improve item drop beam | Kae | |
2023-08-20 | Add ItemDrop glow | Kae | |
2023-08-19 | fix drop prediction only working on drops from blocks | Kae | |
2023-08-18 | Account for latency predicting item drop pickup | Kae | |
2023-08-18 | Item drops inherit player velocity, other stuff | Kae | |
2023-08-18 | Fix ItemDrop drawable rendering after added caching | Kae | |
also added poly logging for drops | |||
2023-08-18 | Armor Item improvements (& other misc) | Kae | |
TODO: Make option to return to previewing with dummy | |||
2023-08-18 | Predict item drop animation client-side | Kae | |
2023-08-18 | Animate taken ItemDrops client-side | Kae | |
2023-08-18 | Item Drop Improvements | Kae | |
2023-08-15 | Rename global WorldTimestep var to more appropriate name | Kae | |
2023-07-21 | Support for changing the game's timescale | Kae | |
Context-specific (like per-world) timescales can also be added later | |||
2023-06-20 | everything everywhere | Kae | |
all at once |