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path: root/source/game/StarItemDrop.cpp
AgeCommit message (Collapse)Author
2024-09-11Network compatibility changesKae
2024-03-26experiment: auto-conversion of object spread lights to hybrid spread/point ↵Kae
lights
2024-03-20experiment: unclamped lightingKae
2024-03-11change tickNetInterpolation calls to use dt valueKae
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-08-20Update StarItemDrop.cppKae
2023-08-20Update StarItemDrop.cppKae
2023-08-20Hook tile meshing up to Material Item drop and previewKae
2023-08-20Improve item drop beamKae
2023-08-20Add ItemDrop glowKae
2023-08-19fix drop prediction only working on drops from blocksKae
2023-08-18Account for latency predicting item drop pickupKae
2023-08-18Item drops inherit player velocity, other stuffKae
2023-08-18Fix ItemDrop drawable rendering after added cachingKae
also added poly logging for drops
2023-08-18Armor Item improvements (& other misc)Kae
TODO: Make option to return to previewing with dummy
2023-08-18Predict item drop animation client-sideKae
2023-08-18Animate taken ItemDrops client-sideKae
2023-08-18Item Drop ImprovementsKae
2023-08-15Rename global WorldTimestep var to more appropriate nameKae
2023-07-21Support for changing the game's timescaleKae
Context-specific (like per-world) timescales can also be added later
2023-06-20everything everywhereKae
all at once