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path: root/source/game/StarInput.cpp
AgeCommit message (Collapse)Author
2025-05-14fix underflow on input clipboard allow stateKae
2025-05-10make clipboard available when handling user-invoked chat commandsKae
2025-02-09input: do a full clear of states when reloadingKae
should fix hold actions getting stuck
2024-12-10Input: binds can now make the clipboard available while held, config option ↵Kae
to always allow
2024-09-02Rename Keypad enumsKae
noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later.
2024-07-25accept 🎮 in mod bindingsKae
2024-02-19Removed some redundant std::move usages in return statements.Kai Blaschke
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-11-02Update StarInput.cppKae
2023-11-02Add input.mousePositionKae
2023-10-30mouseWheel in input.events() matches SE nowKae
2023-07-20Add voice muting, add input key and mouse functionsKae
2023-07-04Fix input bind priorityKae
2023-07-02Input Binding supportKae
2023-07-02more Input workKae
2023-07-02Update StarInput.cppKae
2023-07-02More work on the Input systemKae
2023-07-02Initial setup of input stuffKae