Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-05-31 | armor: support for flipDirectives, fix activeItem arm frames with directives ↵ | Kae | |
breaking on custom armor | |||
2025-03-16 | back rotateWithHead support | Kae | |
2025-03-12 | why did I name it that | Bottinator22 | |
2025-03-12 | head rotation masks | Bottinator22 | |
2025-01-31 | Fix missing personality parts throwing an exception | Degranon | |
2025-01-21 | let chest and leg armor override humanoid config values | Kae | |
2025-01-01 | /render: support for rendering out character and clothing sheets | Kae | |
2024-12-26 | fix compile error | Kae | |
2024-12-26 | Head Rotation | Kae | |
(way too hardcoded, not ideal but it will do in the meantime as many have been asking for it) | |||
2024-11-21 | Add prefix Humanoid fix to portraits | Kae | |
2024-11-05 | Update StarHumanoid.cpp | Kae | |
2024-11-05 | support for an absurd hacky trick used by FD: appending to the frame ID via ↵ | Kae | |
the directives parameter wtf :sob: | |||
2024-09-11 | Network compatibility changes | Kae | |
2024-05-13 | Update StarHumanoid.cpp | Kae | |
2024-05-02 | Update StarHumanoid.cpp | Kae | |
i am rather sleepy today | |||
2024-05-02 | fix directives stitching bug when parsing scale | Kae | |
2024-04-29 | fix: scale not applying to NPCs properly and applying post-rotation | Kae | |
2024-04-22 | Lua chat callbacks + better font styling | Kae | |
golly gee whiz!! i hope i didn't fuck something up | |||
2024-04-14 | feat: nicer Humanoid ?scalenearest rendering | Kae | |
2024-04-11 | Humanoid: apply globalOffset *before* rotation | Kae | |
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible) | |||
2024-02-28 | Fixed remaining compiler warnings | Kai Blaschke | |
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed. | |||
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-08-18 | Item drops inherit player velocity, other stuff | Kae | |
2023-08-18 | Armor Item improvements (& other misc) | Kae | |
TODO: Make option to return to previewing with dummy | |||
2023-08-04 | the unbridled whimsy within me: | Kae | |
2023-08-02 | Add loading icon when swapping character | Kae | |
2023-06-30 | Update StarHumanoid.cpp | Kae | |
2023-06-29 | fix parsePersonality on other compilers | Kae | |
2023-06-29 | Lua: player.* identity getters and setters | Kae | |
2023-06-28 | Fix non-rotated drawables still being included when calling Humanoid::render ↵ | Kae | |
with items off | |||
2023-06-28 | Don't show the held item and rotation in the new inventory portrait | Kae | |
2023-06-28 | Add unused support for using the actual humanoid for armor preview | Kae | |
2023-06-27 | The Formatting String Catastrophe | Kae | |
2023-06-27 | Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!) | Kae | |
2023-06-27 | Lazy-loading of ImageOperation inside Directives | Kae | |
also fixed cases of drawables not staying centered after adding directives that scale | |||
2023-06-26 | Add string view variant of Star::String and use it | Kae | |
it's 1:30 AM AGAIN !! !!!!! This might have broken the inventory icons of custom hats a little, need to look into that | |||
2023-06-24 | Pretty much working now | Kae | |
2023-06-20 | everything everywhere | Kae | |
all at once |