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path: root/source/game/StarHumanoid.cpp
AgeCommit message (Collapse)Author
2025-05-31armor: support for flipDirectives, fix activeItem arm frames with directives ↵Kae
breaking on custom armor
2025-03-16back rotateWithHead supportKae
2025-03-12why did I name it thatBottinator22
2025-03-12head rotation masksBottinator22
2025-01-31Fix missing personality parts throwing an exceptionDegranon
2025-01-21let chest and leg armor override humanoid config valuesKae
2025-01-01/render: support for rendering out character and clothing sheetsKae
2024-12-26fix compile errorKae
2024-12-26Head RotationKae
(way too hardcoded, not ideal but it will do in the meantime as many have been asking for it)
2024-11-21Add prefix Humanoid fix to portraitsKae
2024-11-05Update StarHumanoid.cppKae
2024-11-05support for an absurd hacky trick used by FD: appending to the frame ID via ↵Kae
the directives parameter wtf :sob:
2024-09-11Network compatibility changesKae
2024-05-13Update StarHumanoid.cppKae
2024-05-02Update StarHumanoid.cppKae
i am rather sleepy today
2024-05-02fix directives stitching bug when parsing scaleKae
2024-04-29fix: scale not applying to NPCs properly and applying post-rotationKae
2024-04-22Lua chat callbacks + better font stylingKae
golly gee whiz!! i hope i didn't fuck something up
2024-04-14feat: nicer Humanoid ?scalenearest renderingKae
2024-04-11Humanoid: apply globalOffset *before* rotationKae
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible)
2024-02-28Fixed remaining compiler warningsKai Blaschke
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-08-18Item drops inherit player velocity, other stuffKae
2023-08-18Armor Item improvements (& other misc)Kae
TODO: Make option to return to previewing with dummy
2023-08-04the unbridled whimsy within me:Kae
2023-08-02Add loading icon when swapping characterKae
2023-06-30Update StarHumanoid.cppKae
2023-06-29fix parsePersonality on other compilersKae
2023-06-29Lua: player.* identity getters and settersKae
2023-06-28Fix non-rotated drawables still being included when calling Humanoid::render ↵Kae
with items off
2023-06-28Don't show the held item and rotation in the new inventory portraitKae
2023-06-28Add unused support for using the actual humanoid for armor previewKae
2023-06-27The Formatting String CatastropheKae
2023-06-27Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!)Kae
2023-06-27Lazy-loading of ImageOperation inside DirectivesKae
also fixed cases of drawables not staying centered after adding directives that scale
2023-06-26Add string view variant of Star::String and use itKae
it's 1:30 AM AGAIN !! !!!!! This might have broken the inventory icons of custom hats a little, need to look into that
2023-06-24Pretty much working nowKae
2023-06-20everything everywhereKae
all at once