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path: root/source/frontend/StarInventory.cpp
AgeCommit message (Collapse)Author
2025-02-01allow item pasting to stackKae
2024-08-18Update StarInventory.cppKae
2024-04-23reduce armor stat to 1 decimal place since it was spilling a littleKae
2024-04-22Tweak item stat formatting to prevent way too many decimalsKae
2024-03-28fix: crafting interfaces not working with new middle-click openingKae
2024-03-27feat: middle click objects in the inventory to open their interfaceKae
makes carrying around shop objects easier might need to restrict the allowed interaction types more, as some may break due to the source entity being the player
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-11-02Fix crash right clicking empty item slots with no swap itemKae
2023-08-18Various improvementsKae
You can now right click empty slots to insert one from swap. Added unique sounds for the swap slot count incrementing/decrementing. Material placement now plays sounds.
2023-07-22Add character swapping (no GUI yet)Kae
2023-07-22Fix Inventory::update not calling base Pane updateKae
2023-07-21Support for changing the game's timescaleKae
Context-specific (like per-world) timescales can also be added later
2023-07-06Change pure string format calls to use fmt::to_stringKae
2023-06-28Misc internal UI fixesKae
2023-06-27The Formatting String CatastropheKae
2023-06-20everything everywhereKae
all at once