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golly gee whiz!! i hope i didn't fuck something up
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also removed unnecessary leftover variables from when text wrapping used to always create a StringList
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
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Context-specific (like per-world) timescales can also be added later
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it's 1:30 AM again :(
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I hate it
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also slightly optimized text shadow rendering, made sure glyphs with directives stay centered and added two extra Lua arguments to canvas.drawText
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y'all lived like this??
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all at once
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