Age | Commit message (Collapse) | Author |
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read/write
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Speeds up asset loading
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the directives parameter
wtf :sob:
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Add preliminary support for NetBSD
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oops
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reading without a byte offset specified can affect absolute reads afterward, this is a workaround (thanks windows...)
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reading without a byte offset specified can affect absolute reads afterward, this is a workaround (thanks windows...)
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more flexible, allows for backwards compat with older OpenSB versions & not just vanilla Starbound
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on non-PNG images.
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noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later.
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my brain is kind of fried at the moment
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recoverAll was really just sitting there
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requested by Omeruin!
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staticRandomShuffle now uses its own tiny impl of the deprecated std::random_shuffle, producing identical results in testing
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Also added a name tag to Audio for logging so that it's easier to find the audio asset that's causing it
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for now)
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slipped in with the asset load scripts - this caused rare duplication errors when the Databases parse assets by extension and an asset path is indexed with more than one capitalization
#66
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