Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-12-28 | Update StarLuaConverters.hpp | Bottinator22 | |
2024-02-25 | Use "#pragma once" instead of include guards | Kai Blaschke | |
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-07-25 | Update StarLuaConverters.hpp | Kae | |
2023-07-25 | Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > ↵ | Kae | |
LuaTable | |||
2023-07-24 | Proper LuaString <-> String handling | Kae | |
Null-terminator usage is opt-in | |||
2023-07-04 | pane lua stuff | Kae | |
2023-07-03 | Add Drawable <-> Lua conversion to LuaGameConverters | Kae | |
2023-06-20 | everything everywhere | Kae | |
all at once |