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path: root/source/core/StarLua.cpp
AgeCommit message (Collapse)Author
2025-05-31fix Lua strings inside JSON always being null-terminatedKae
2025-05-23Allow os.dateDegranon
2025-05-14fix underflow on input clipboard allow stateKae
2024-11-30move loadstring out of LuaRootKae
2024-04-22Lua chat callbacks + better font stylingKae
golly gee whiz!! i hope i didn't fuck something up
2024-04-15new object lighting toggle, log non-master entity render/update exceptionsKae
2024-03-17whoops, setMetatable call was accidentally removedKae
2024-03-17Lua: allow jarray and jobject to convert existing tablesKae
[skip ci]
2024-02-22loadstring shouldn't accept bytecodeKae
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-09-05Update StarLua.cppKae
2023-07-25Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > ↵Kae
LuaTable
2023-07-24Proper LuaString <-> String handlingKae
Null-terminator usage is opt-in
2023-07-19Support for player entity message commandsKae
2023-07-03Add shared tableKae
2023-07-03Add Drawable <-> Lua conversion to LuaGameConvertersKae
2023-07-02more Input workKae
2023-06-27The Formatting String CatastropheKae
2023-06-21Disable Lua string coercion to intKae
2023-06-20everything everywhereKae
all at once