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path: root/source/core/StarCompression.hpp
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2025-02-15Streaming Audiobmdhacks
Problem: The current implementation reads the entire sound file in to memory in order to play it. For OGG background music, this uses 91 Megs of RAM by injesting all ogg songs as well as all wav assets. Solution: Change StarAudio to play the asset from a file handle and stream it off the disk. This results in a massive savings of RAM and doesn't really affect audio quality unless you're doing massive disk operations such as compiling Starbound.
2024-03-14Initial commit of experimental zstd network compressionKae
currently a bit buggy
2024-02-25Use "#pragma once" instead of include guardsKai Blaschke
2023-06-20everything everywhereKae
all at once