Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-02-15 | Streaming Audio | bmdhacks | |
Problem: The current implementation reads the entire sound file in to memory in order to play it. For OGG background music, this uses 91 Megs of RAM by injesting all ogg songs as well as all wav assets. Solution: Change StarAudio to play the asset from a file handle and stream it off the disk. This results in a massive savings of RAM and doesn't really affect audio quality unless you're doing massive disk operations such as compiling Starbound. | |||
2024-03-14 | Initial commit of experimental zstd network compression | Kae | |
currently a bit buggy | |||
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-06-27 | The Formatting String Catastrophe | Kae | |
2023-06-27 | Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!) | Kae | |
2023-06-20 | everything everywhere | Kae | |
all at once |