Веб-сайт самохостера Lotigara

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2025-06-03@executable_path insteadKae
2025-06-03use @loader_path instead of $ORIGIN on macOSKae
2025-05-18make camera free-look framerate-independantKae
2025-04-25allow forcing legacy connectionsBottinator22
2025-04-25add OpenStarbound version string, log itKae
2025-04-01configurable number of post-process shader passesBottinator22
2025-02-21Set window state before doing other thingsWereTech
This allows the initial window state to be set appropriately before loading the other things. If your focus is lost from the window while the window is frozen from loading, it will keep that state and you will need to adjust it again. Another possible way I could think of is changing the event subscription being after at least the splash screen has loaded.
2025-02-09prevent zooming past a million to prevent crashingKae
[skip ci]
2025-01-25Fix callbacks not being updated properly in chat scriptsKae
2025-01-21Disable analog input by defaultKae
2024-12-28Update StarRenderingLuaBindings.cppBottinator22
2024-12-27enable hardened runtime on macOS buildsKae
2024-12-18Update StarClientApplication.cppBottinator22
2024-12-18Update StarClientApplication.cppBottinator22
2024-12-18Update CMakeLists.txtBottinator22
2024-12-18Add files via uploadBottinator22
2024-12-18Update StarClientApplication.hppBottinator22
2024-12-18Update StarClientApplication.cppBottinator22
2024-12-18Update StarClientApplication.cppBottinator22
2024-12-10Input: binds can now make the clipboard available while held, config option ↵Kae
to always allow
2024-11-24scriptable chatKae
2024-11-07Add camera bindingsKae
override missing, but it's a start
2024-08-22fix compilationKae
2024-08-21Update StarClientApplication.hppBottinator22
2024-08-21Update StarClientApplication.cppBottinator22
2024-08-14Update StarClientApplication.hppKae
2024-08-13Connection changesKae
2024-08-03Fix LeftStick movement StarClientApplication.cppRohan
It no longer has that drift. The drift is caused by the controller, and this simply turns up the threshold of where the game actually accepts the input as a movement.
2024-08-03Update StarClientApplication.cppKae
2024-08-03Improve Discord activity infoKae
requested by Omeruin!
2024-07-25accept 🎮 in mod bindingsKae
2024-07-18disable left-stick movement for nowKae
#87
2024-06-27optional sbinit option to disable UGC (workshop mods)Kae
2024-05-25Add an interface scale sliderKae
2024-04-27Make zoom key-binds holdableKae
also fixed some random UI shine cause it was the wrong freaking size
2024-04-22Add server icon and fix Installer shortcutsKae
2024-04-22Lua chat callbacks + better font stylingKae
golly gee whiz!! i hope i didn't fuck something up
2024-04-19Add hardware cursor game settingKae
2024-04-082 features: multi-sample anti-aliasing & Lua patches for imagesKae
2024-03-25title changes (moved quit button away) + better compressed all the pngsKae
2024-03-20experiment: unclamped lightingKae
2024-03-19Async lighting improvementsKae
2024-03-17omgKae
2024-03-17remove unnecessary SDL2 includeKae
[skip ci]
2024-03-16add clipboard lua bindsErodeesFleurs
2024-03-15fix late aimPositionKae
2024-03-08Merge launcher branchKae
2024-03-05Update StarClientApplication.cppKae
2024-02-28Fixed remaining compiler warningsKai Blaschke
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-25Use "#pragma once" instead of include guardsKai Blaschke