Age | Commit message (Collapse) | Author |
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This allows the initial window state to be set appropriately before loading the other things. If your focus is lost from the window while the window is frozen from loading, it will keep that state and you will need to adjust it again. Another possible way I could think of is changing the event subscription being after at least the splash screen has loaded.
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[skip ci]
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to always allow
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override missing, but it's a start
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It no longer has that drift. The drift is caused by the controller, and this simply turns up the threshold of where the game actually accepts the input as a movement.
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requested by Omeruin!
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#87
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also fixed some random UI shine cause it was the wrong freaking size
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golly gee whiz!! i hope i didn't fuck something up
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[skip ci]
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Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
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