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path: root/source/client/StarClientApplication.cpp
AgeCommit message (Collapse)Author
2025-05-18make camera free-look framerate-independantKae
2025-04-25allow forcing legacy connectionsBottinator22
2025-04-25add OpenStarbound version string, log itKae
2025-04-01configurable number of post-process shader passesBottinator22
2025-02-21Set window state before doing other thingsWereTech
This allows the initial window state to be set appropriately before loading the other things. If your focus is lost from the window while the window is frozen from loading, it will keep that state and you will need to adjust it again. Another possible way I could think of is changing the event subscription being after at least the splash screen has loaded.
2025-02-09prevent zooming past a million to prevent crashingKae
[skip ci]
2025-01-25Fix callbacks not being updated properly in chat scriptsKae
2025-01-21Disable analog input by defaultKae
2024-12-18Update StarClientApplication.cppBottinator22
2024-12-18Update StarClientApplication.cppBottinator22
2024-12-18Update StarClientApplication.cppBottinator22
2024-12-18Update StarClientApplication.cppBottinator22
2024-12-10Input: binds can now make the clipboard available while held, config option ↵Kae
to always allow
2024-11-24scriptable chatKae
2024-11-07Add camera bindingsKae
override missing, but it's a start
2024-08-22fix compilationKae
2024-08-21Update StarClientApplication.cppBottinator22
2024-08-13Connection changesKae
2024-08-03Fix LeftStick movement StarClientApplication.cppRohan
It no longer has that drift. The drift is caused by the controller, and this simply turns up the threshold of where the game actually accepts the input as a movement.
2024-08-03Update StarClientApplication.cppKae
2024-08-03Improve Discord activity infoKae
requested by Omeruin!
2024-07-25accept 🎮 in mod bindingsKae
2024-07-18disable left-stick movement for nowKae
#87
2024-06-27optional sbinit option to disable UGC (workshop mods)Kae
2024-05-25Add an interface scale sliderKae
2024-04-27Make zoom key-binds holdableKae
also fixed some random UI shine cause it was the wrong freaking size
2024-04-22Lua chat callbacks + better font stylingKae
golly gee whiz!! i hope i didn't fuck something up
2024-04-19Add hardware cursor game settingKae
2024-04-082 features: multi-sample anti-aliasing & Lua patches for imagesKae
2024-03-25title changes (moved quit button away) + better compressed all the pngsKae
2024-03-20experiment: unclamped lightingKae
2024-03-19Async lighting improvementsKae
2024-03-17remove unnecessary SDL2 includeKae
[skip ci]
2024-03-16add clipboard lua bindsErodeesFleurs
2024-03-15fix late aimPositionKae
2024-03-05Update StarClientApplication.cppKae
2024-02-28Fixed remaining compiler warningsKai Blaschke
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2024-01-02Add fork changes (move instruments to their own audio group)Bottinator22
2023-11-28add camera panning speed settingWereTech
- adds a setting that changes the speed of the camera when panning with the CameraShift keybind. - fixes what I assume is a typo in the zoom slider that referenced the resolution list size instead of the zoom list size
2023-11-24Fix TestUniverseKae
2023-08-20Hook tile meshing up to Material Item drop and previewKae
2023-08-15Rename global WorldTimestep var to more appropriate nameKae
2023-08-02Skip packet compression on Voice packetsKae
cause 99% of the data is already compressed by Opus
2023-07-29Reset script panes on character swapKae
2023-07-23Move MainInterface destruction on disconnect to fix Lua binding crashKae
2023-07-22Add character swapping (no GUI yet)Kae
2023-07-22debug: tile_dungeon_id is red if dungeon ID is protectedKae
2023-07-21Support for changing the game's timescaleKae
Context-specific (like per-world) timescales can also be added later
2023-07-19Minor fixesKae