Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-05-18 | make camera free-look framerate-independant | Kae | |
2025-04-25 | allow forcing legacy connections | Bottinator22 | |
2025-04-25 | add OpenStarbound version string, log it | Kae | |
2025-04-01 | configurable number of post-process shader passes | Bottinator22 | |
2025-02-21 | Set window state before doing other things | WereTech | |
This allows the initial window state to be set appropriately before loading the other things. If your focus is lost from the window while the window is frozen from loading, it will keep that state and you will need to adjust it again. Another possible way I could think of is changing the event subscription being after at least the splash screen has loaded. | |||
2025-02-09 | prevent zooming past a million to prevent crashing | Kae | |
[skip ci] | |||
2025-01-25 | Fix callbacks not being updated properly in chat scripts | Kae | |
2025-01-21 | Disable analog input by default | Kae | |
2024-12-18 | Update StarClientApplication.cpp | Bottinator22 | |
2024-12-18 | Update StarClientApplication.cpp | Bottinator22 | |
2024-12-18 | Update StarClientApplication.cpp | Bottinator22 | |
2024-12-18 | Update StarClientApplication.cpp | Bottinator22 | |
2024-12-10 | Input: binds can now make the clipboard available while held, config option ↵ | Kae | |
to always allow | |||
2024-11-24 | scriptable chat | Kae | |
2024-11-07 | Add camera bindings | Kae | |
override missing, but it's a start | |||
2024-08-22 | fix compilation | Kae | |
2024-08-21 | Update StarClientApplication.cpp | Bottinator22 | |
2024-08-13 | Connection changes | Kae | |
2024-08-03 | Fix LeftStick movement StarClientApplication.cpp | Rohan | |
It no longer has that drift. The drift is caused by the controller, and this simply turns up the threshold of where the game actually accepts the input as a movement. | |||
2024-08-03 | Update StarClientApplication.cpp | Kae | |
2024-08-03 | Improve Discord activity info | Kae | |
requested by Omeruin! | |||
2024-07-25 | accept 🎮 in mod bindings | Kae | |
2024-07-18 | disable left-stick movement for now | Kae | |
#87 | |||
2024-06-27 | optional sbinit option to disable UGC (workshop mods) | Kae | |
2024-05-25 | Add an interface scale slider | Kae | |
2024-04-27 | Make zoom key-binds holdable | Kae | |
also fixed some random UI shine cause it was the wrong freaking size | |||
2024-04-22 | Lua chat callbacks + better font styling | Kae | |
golly gee whiz!! i hope i didn't fuck something up | |||
2024-04-19 | Add hardware cursor game setting | Kae | |
2024-04-08 | 2 features: multi-sample anti-aliasing & Lua patches for images | Kae | |
2024-03-25 | title changes (moved quit button away) + better compressed all the pngs | Kae | |
2024-03-20 | experiment: unclamped lighting | Kae | |
2024-03-19 | Async lighting improvements | Kae | |
2024-03-17 | remove unnecessary SDL2 include | Kae | |
[skip ci] | |||
2024-03-16 | add clipboard lua binds | ErodeesFleurs | |
2024-03-15 | fix late aimPosition | Kae | |
2024-03-05 | Update StarClientApplication.cpp | Kae | |
2024-02-28 | Fixed remaining compiler warnings | Kai Blaschke | |
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed. | |||
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2024-01-02 | Add fork changes (move instruments to their own audio group) | Bottinator22 | |
2023-11-28 | add camera panning speed setting | WereTech | |
- adds a setting that changes the speed of the camera when panning with the CameraShift keybind. - fixes what I assume is a typo in the zoom slider that referenced the resolution list size instead of the zoom list size | |||
2023-11-24 | Fix TestUniverse | Kae | |
2023-08-20 | Hook tile meshing up to Material Item drop and preview | Kae | |
2023-08-15 | Rename global WorldTimestep var to more appropriate name | Kae | |
2023-08-02 | Skip packet compression on Voice packets | Kae | |
cause 99% of the data is already compressed by Opus | |||
2023-07-29 | Reset script panes on character swap | Kae | |
2023-07-23 | Move MainInterface destruction on disconnect to fix Lua binding crash | Kae | |
2023-07-22 | Add character swapping (no GUI yet) | Kae | |
2023-07-22 | debug: tile_dungeon_id is red if dungeon ID is protected | Kae | |
2023-07-21 | Support for changing the game's timescale | Kae | |
Context-specific (like per-world) timescales can also be added later | |||
2023-07-19 | Minor fixes | Kae | |