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2025-06-03revert networked animator changes for nowKae
2025-05-21potential fixesWasabiRaptor
2025-05-18part state alias shortcutWasabiRaptor
2025-05-18fixes after testingWasabiRaptor
2025-05-18big feature expansionWasabiRaptor
2025-05-03make troubleshooting errors in json patches easierKae
2025-04-12Fix multiple Lua patches of the same path not working correctlyKae
2025-03-05fix a warningBottinator22
2025-03-02improvementBottinator22
2025-03-02minor improvementsBottinator22
2025-03-02allow persistently preloading assetsBottinator22
2025-02-23Merge branch 'OpenStarbound:main' into mainWereTech
2025-02-23add sourcePaths and origin callbacksWereTech
The purpose is to get metadata and origin from the Root callbacks. Slight changes by swapping "root->assets()" to "this"
2025-02-23remove unusable buttons, make configurable and draggableKae
[skip ci]
2025-02-15Streaming Audiobmdhacks
Problem: The current implementation reads the entire sound file in to memory in order to play it. For OGG background music, this uses 91 Megs of RAM by injesting all ogg songs as well as all wav assets. Solution: Change StarAudio to play the asset from a file handle and stream it off the disk. This results in a massive savings of RAM and doesn't really affect audio quality unless you're doing massive disk operations such as compiling Starbound.
2025-02-03add /hotreloadKae
2024-09-22root.assetFrames & assets.framesKae
2024-09-12Merge branch 'main' into wip/net-n-btreeKae
2024-09-11use a version number rather than a boolKae
more flexible, allows for backwards compat with older OpenSB versions & not just vanilla Starbound
2024-09-11Network compatibility changesKae
2024-09-07Update StarAssets.cppfloyd
2024-07-29Avoid crashing when a OGG file is broken (thanks to @kblaschke !)Kae
Also added a name tag to Audio for logging so that it's easier to find the audio asset that's causing it
2024-06-28lighting: disable the new additive point light behavior when new lighting is offKae
2024-06-25Update StarAssets.cppKae
2024-06-25Add .patchlistKae
#73
2024-06-03fix crash with asset scripts that only manifested after MSVC updateKae
2024-05-25fix Assets filesByExtension storing duplicate asset pathsKae
slipped in with the asset load scripts - this caused rare duplication errors when the Databases parse assets by extension and an asset path is indexed with more than one capitalization #66
2024-04-25fix macOS compilationKae
dang
2024-04-25reduce some Directives exceptions down to error strings for perfKae
additionally, image operations that don't exist simply pass through now
2024-04-23micro-opt NetworkedAnimator drawablesKae
sort before creating drawables
2024-04-22Lua chat callbacks + better font stylingKae
golly gee whiz!! i hope i didn't fuck something up
2024-04-15only round vertices if AA is onKae
[skip ci]
2024-04-15new object lighting toggle, log non-master entity render/update exceptionsKae
2024-04-08oops - restore assets modification to load scriptsKae
2024-04-08Expose assets lua callbacks to patch contextsKae
2024-04-082 features: multi-sample anti-aliasing & Lua patches for imagesKae
2024-03-29wire interface: fetch render vars on init instead of every wire (wtf?)Kae
2024-03-29Add a default brightness limitKae
2024-03-26experiment: auto-conversion of object spread lights to hybrid spread/point ↵Kae
lights
2024-03-25change fonts to woff2Kae
2024-03-25title changes (moved quit button away) + better compressed all the pngsKae
2024-03-25make tech parentOffset interpolatedKae
2024-03-25Add support for directly setting image assets and processing Image userdataKae
2024-03-22fix pushGlobalContext errorErodeesFleurs
2024-03-21Lua patchesKae
2024-03-20experiment: unclamped lightingKae
2024-03-19Async lighting improvementsKae
2024-03-17fix minor interp bugKae
2024-03-17Lua: new Image userdata (& cursor mod fix)Kae
2024-03-16postLoad scripts tooKae