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path: root/source/base/StarAssets.cpp
AgeCommit message (Collapse)Author
2025-05-03make troubleshooting errors in json patches easierKae
2025-04-12Fix multiple Lua patches of the same path not working correctlyKae
2025-03-05fix a warningBottinator22
2025-03-02improvementBottinator22
2025-03-02minor improvementsBottinator22
2025-03-02allow persistently preloading assetsBottinator22
2025-02-23add sourcePaths and origin callbacksWereTech
The purpose is to get metadata and origin from the Root callbacks. Slight changes by swapping "root->assets()" to "this"
2025-02-03add /hotreloadKae
2024-09-22root.assetFrames & assets.framesKae
2024-09-12Merge branch 'main' into wip/net-n-btreeKae
2024-09-11Network compatibility changesKae
2024-09-07Update StarAssets.cppfloyd
2024-07-29Avoid crashing when a OGG file is broken (thanks to @kblaschke !)Kae
Also added a name tag to Audio for logging so that it's easier to find the audio asset that's causing it
2024-06-25Update StarAssets.cppKae
2024-06-25Add .patchlistKae
#73
2024-06-03fix crash with asset scripts that only manifested after MSVC updateKae
2024-05-25fix Assets filesByExtension storing duplicate asset pathsKae
slipped in with the asset load scripts - this caused rare duplication errors when the Databases parse assets by extension and an asset path is indexed with more than one capitalization #66
2024-04-25fix macOS compilationKae
dang
2024-04-25reduce some Directives exceptions down to error strings for perfKae
additionally, image operations that don't exist simply pass through now
2024-04-22Lua chat callbacks + better font stylingKae
golly gee whiz!! i hope i didn't fuck something up
2024-04-08oops - restore assets modification to load scriptsKae
2024-04-08Expose assets lua callbacks to patch contextsKae
2024-04-082 features: multi-sample anti-aliasing & Lua patches for imagesKae
2024-03-25change fonts to woff2Kae
2024-03-25title changes (moved quit button away) + better compressed all the pngsKae
2024-03-25make tech parentOffset interpolatedKae
2024-03-25Add support for directly setting image assets and processing Image userdataKae
2024-03-22fix pushGlobalContext errorErodeesFleurs
2024-03-21Lua patchesKae
2024-03-17Lua: new Image userdata (& cursor mod fix)Kae
2024-03-16postLoad scripts tooKae
2024-03-15asset onLoad scripts can add and patch assets nowKae
2024-03-15experimental asset load scriptsKae
2024-03-09hopefully fix #33Kae
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09minor code polishKae
2024-03-09Merge pull request #29 from WasabiRaptor/json-patchingKae
improvement to iterating through patch arrays
2024-03-07fineWasabiRaptor
goodbye nice syntax highlighting
2024-03-07improvement to iterating through patch arraysWasabiRaptor
2024-03-06Multiple patch filesJamesTheMaker
2024-02-28Fixed remaining compiler warningsKai Blaschke
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-11-03Add more root.asset* functionsKae
2023-07-06Change pure string format calls to use fmt::to_stringKae
2023-07-01Fix text wrapping splitting inside of words with color codes in themKae
2023-06-27The Formatting String CatastropheKae
2023-06-26resolved most of the compiler warnings/errors under gccLDA
also update xxhash and tinyformat
2023-06-27Lazy-loading of ImageOperation inside DirectivesKae
also fixed cases of drawables not staying centered after adding directives that scale
2023-06-26Add string view variant of Star::String and use itKae
it's 1:30 AM AGAIN !! !!!!! This might have broken the inventory icons of custom hats a little, need to look into that
2023-06-25More improvements to directivesKae
Error logging is back where it should be
2023-06-24Pretty much working nowKae