Веб-сайт самохостера Lotigara

summaryrefslogtreecommitdiff
path: root/source/application
AgeCommit message (Collapse)Author
2024-04-15only round vertices if AA is onKae
[skip ci]
2024-04-12vcpkg: restore original liblzma portKae
2024-04-11Humanoid: apply globalOffset *before* rotationKae
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible)
2024-04-08Expose assets lua callbacks to patch contextsKae
2024-04-082 features: multi-sample anti-aliasing & Lua patches for imagesKae
2024-03-27Maybe fix IME supportErodeesFleurs
2024-03-22Make it clearer when the base Starbound assets are missingKae
until the installer can locate the user's original Starbound assets
2024-03-20experiment: unclamped lightingKae
2024-03-17remove unnecessary SDL2 includeKae
[skip ci]
2024-03-14Game window respects Windows theme settingKae
2024-03-08Merge launcher branchKae
2024-02-29pointless commit to run checksKae
I shouldn't have skipped CI on the prev commit :V
2024-02-29Fix build error compiling with Discord supportKae
[skip ci]
2024-02-28Fixed remaining compiler warningsKai Blaschke
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-25Use "#pragma once" instead of include guardsKai Blaschke
2024-02-20Merge branch 'main' into small-fixesKae
2024-02-19Fixed some uninitialized membersKai Blaschke
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-11-29Update StarMainApplication_sdl.cppKae
2023-11-29Update StarMainApplication_sdl.cppKae
2023-11-02Add input.mousePositionKae
2023-07-21Fixes for other compilersKae
2023-07-16Get SE-compatible voice transmission workingKae
2023-07-14more voice stuffKae
2023-07-13more voice work!!!Kae
2023-07-13more Voice workKae
2023-07-06Render the world in its own framebufferKae
2023-07-06Change pure string format calls to use fmt::to_stringKae
2023-07-02Initial setup of input stuffKae
2023-07-01Renderer: Cache uniform and attribute locationsKae
2023-07-01Fix GL errorKae
2023-06-30Split world & interface shadersKae
2023-06-30RenderPrimitive micro-optimizationsKae
2023-06-29Halve SDL audio buffer size to halve audio latencyKae
2023-06-29Improve windowing logicKae
2023-06-28Properly clean up SDL controllers and cursors on application exitKae
2023-06-28Add extremely basic controller support (only movement)Kae
2023-06-28Fix cursor cleanupKae
2023-06-27The Formatting String CatastropheKae
2023-06-27Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!)Kae
2023-06-26resolved most of the compiler warnings/errors under gccLDA
also update xxhash and tinyformat
2023-06-26Fix 1:1 scale cursors being AustralianKae
2023-06-25Upgrade to C++17Kae
2023-06-23Split shaders into their own filesKae
some unrelated directives thing too
2023-06-23Remove unused List from logGlErrorSummaryKae
2023-06-23👋 only print opengl errors if errors actually occurred. also fixed ↵LDA
building on gcc
2023-06-23Hardware Cursor supportKae
Updated SDL2 for this, so lib\ is no longer gitignored
2023-06-23Update StarMainApplication_sdl.cppKae
2023-06-21Fixes and stuffKae
Using proper SDL Audio APIs now Fixed borderless Create game window before asset load Bump up root loading worker thread count to 8 Fix not hearing other player songs on load-in Fix issues with shipworlds missing ship.level property Fix rare thread race with received chat packets on the server-side
2023-06-21processing directives for text box widgetsKae
few other misc things also fixed SDL audio on newer SDL vers