Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-15 | only round vertices if AA is on | Kae | |
[skip ci] | |||
2024-04-12 | vcpkg: restore original liblzma port | Kae | |
2024-04-11 | Humanoid: apply globalOffset *before* rotation | Kae | |
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible) | |||
2024-04-08 | Expose assets lua callbacks to patch contexts | Kae | |
2024-04-08 | 2 features: multi-sample anti-aliasing & Lua patches for images | Kae | |
2024-03-27 | Maybe fix IME support | ErodeesFleurs | |
2024-03-22 | Make it clearer when the base Starbound assets are missing | Kae | |
until the installer can locate the user's original Starbound assets | |||
2024-03-20 | experiment: unclamped lighting | Kae | |
2024-03-17 | remove unnecessary SDL2 include | Kae | |
[skip ci] | |||
2024-03-14 | Game window respects Windows theme setting | Kae | |
2024-03-08 | Merge launcher branch | Kae | |
2024-02-29 | pointless commit to run checks | Kae | |
I shouldn't have skipped CI on the prev commit :V | |||
2024-02-29 | Fix build error compiling with Discord support | Kae | |
[skip ci] | |||
2024-02-28 | Fixed remaining compiler warnings | Kai Blaschke | |
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed. | |||
2024-02-25 | Use "#pragma once" instead of include guards | Kai Blaschke | |
2024-02-20 | Merge branch 'main' into small-fixes | Kae | |
2024-02-19 | Fixed some uninitialized members | Kai Blaschke | |
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized. | |||
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-11-29 | Update StarMainApplication_sdl.cpp | Kae | |
2023-11-29 | Update StarMainApplication_sdl.cpp | Kae | |
2023-11-02 | Add input.mousePosition | Kae | |
2023-07-21 | Fixes for other compilers | Kae | |
2023-07-16 | Get SE-compatible voice transmission working | Kae | |
2023-07-14 | more voice stuff | Kae | |
2023-07-13 | more voice work!!! | Kae | |
2023-07-13 | more Voice work | Kae | |
2023-07-06 | Render the world in its own framebuffer | Kae | |
2023-07-06 | Change pure string format calls to use fmt::to_string | Kae | |
2023-07-02 | Initial setup of input stuff | Kae | |
2023-07-01 | Renderer: Cache uniform and attribute locations | Kae | |
2023-07-01 | Fix GL error | Kae | |
2023-06-30 | Split world & interface shaders | Kae | |
2023-06-30 | RenderPrimitive micro-optimizations | Kae | |
2023-06-29 | Halve SDL audio buffer size to halve audio latency | Kae | |
2023-06-29 | Improve windowing logic | Kae | |
2023-06-28 | Properly clean up SDL controllers and cursors on application exit | Kae | |
2023-06-28 | Add extremely basic controller support (only movement) | Kae | |
2023-06-28 | Fix cursor cleanup | Kae | |
2023-06-27 | The Formatting String Catastrophe | Kae | |
2023-06-27 | Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!) | Kae | |
2023-06-26 | resolved most of the compiler warnings/errors under gcc | LDA | |
also update xxhash and tinyformat | |||
2023-06-26 | Fix 1:1 scale cursors being Australian | Kae | |
2023-06-25 | Upgrade to C++17 | Kae | |
2023-06-23 | Split shaders into their own files | Kae | |
some unrelated directives thing too | |||
2023-06-23 | Remove unused List from logGlErrorSummary | Kae | |
2023-06-23 | 👋 only print opengl errors if errors actually occurred. also fixed ↵ | LDA | |
building on gcc | |||
2023-06-23 | Hardware Cursor support | Kae | |
Updated SDL2 for this, so lib\ is no longer gitignored | |||
2023-06-23 | Update StarMainApplication_sdl.cpp | Kae | |
2023-06-21 | Fixes and stuff | Kae | |
Using proper SDL Audio APIs now Fixed borderless Create game window before asset load Bump up root loading worker thread count to 8 Fix not hearing other player songs on load-in Fix issues with shipworlds missing ship.level property Fix rare thread race with received chat packets on the server-side | |||
2023-06-21 | processing directives for text box widgets | Kae | |
few other misc things also fixed SDL audio on newer SDL vers |