Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-10-17 | only set minimum opengl context version on macos | LDA | |
2024-08-22 | fix compilation | Kae | |
2024-08-21 | Update StarRenderer_opengl.cpp | Bottinator22 | |
2024-07-30 | Ignore GLEW wayland error (https://github.com/nigels-com/glew/issues/172) | Kae | |
2024-07-30 | Update StarRenderer_opengl.cpp | Kae | |
2024-07-30 | Update StarRenderer_opengl.cpp | Kae | |
2024-07-07 | Bump shader versions | Kae | |
#78 | |||
2024-07-07 | OpenGL: use 4.1 core | Kae | |
necessary for modern Mac support | |||
2024-06-26 | remove redundant vertexRounding uniform from interface shader | Kae | |
interface is always drawn without super-sampling anyway | |||
2024-04-15 | only round vertices if AA is on | Kae | |
[skip ci] | |||
2024-04-12 | vcpkg: restore original liblzma port | Kae | |
2024-04-11 | Humanoid: apply globalOffset *before* rotation | Kae | |
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible) | |||
2024-04-08 | Expose assets lua callbacks to patch contexts | Kae | |
2024-04-08 | 2 features: multi-sample anti-aliasing & Lua patches for images | Kae | |