Веб-сайт самохостера Lotigara

summaryrefslogtreecommitdiff
path: root/source/application/StarMainApplication_sdl.cpp
AgeCommit message (Collapse)Author
2025-05-29I moved the logger as it can't return anything if placed before video ↵grbr404
initialization.
2025-05-29Update StarMainApplication_sdl.cppgrbr404
2025-05-29made the wayland/x11 check bettergrbr404
2025-05-29changed check to be befor init videogrbr404
2025-05-29forgot #endifgrbr404
2025-05-29Check for Wayland to use it if the system uses itgrbr404
Check for Wayland to use it if the system uses it
2025-02-15inline a constant so that debug builds workbmdhacks
2025-02-01Update StarMainApplication_sdl.cppKae
2025-01-25change clipboard.setText to only require window focusKae
2024-10-17only set minimum opengl context version on macosLDA
2024-09-02Rename Keypad enumsKae
noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later.
2024-08-03revert libsamplerate additionKae
sadge
2024-08-03Add libsamplerate, make Voice bitrate configurableKae
2024-07-12add F16-F24 keysKae
2024-07-07OpenGL: use 4.1 coreKae
necessary for modern Mac support
2024-06-25allow compiling with old versions of sdl2LDA
2024-04-19Add hardware cursor game settingKae
2024-04-082 features: multi-sample anti-aliasing & Lua patches for imagesKae
2024-03-27Maybe fix IME supportErodeesFleurs
2024-03-22Make it clearer when the base Starbound assets are missingKae
until the installer can locate the user's original Starbound assets
2024-03-17remove unnecessary SDL2 includeKae
[skip ci]
2024-03-14Game window respects Windows theme settingKae
2024-03-08Merge launcher branchKae
2024-02-28Fixed remaining compiler warningsKai Blaschke
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-19Fixed a huge amount of Clang warningsKai Blaschke
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
2023-11-29Update StarMainApplication_sdl.cppKae
2023-11-29Update StarMainApplication_sdl.cppKae
2023-11-02Add input.mousePositionKae
2023-07-16Get SE-compatible voice transmission workingKae
2023-07-14more voice stuffKae
2023-07-13more voice work!!!Kae
2023-07-13more Voice workKae
2023-06-29Halve SDL audio buffer size to halve audio latencyKae
2023-06-29Improve windowing logicKae
2023-06-28Properly clean up SDL controllers and cursors on application exitKae
2023-06-28Add extremely basic controller support (only movement)Kae
2023-06-28Fix cursor cleanupKae
2023-06-27The Formatting String CatastropheKae
2023-06-26Fix 1:1 scale cursors being AustralianKae
2023-06-23Hardware Cursor supportKae
Updated SDL2 for this, so lib\ is no longer gitignored
2023-06-23Update StarMainApplication_sdl.cppKae
2023-06-21Fixes and stuffKae
Using proper SDL Audio APIs now Fixed borderless Create game window before asset load Bump up root loading worker thread count to 8 Fix not hearing other player songs on load-in Fix issues with shipworlds missing ship.level property Fix rare thread race with received chat packets on the server-side
2023-06-21processing directives for text box widgetsKae
few other misc things also fixed SDL audio on newer SDL vers
2023-06-20everything everywhereKae
all at once