Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-05-29 | I moved the logger as it can't return anything if placed before video ↵ | grbr404 | |
initialization. | |||
2025-05-29 | Update StarMainApplication_sdl.cpp | grbr404 | |
2025-05-29 | made the wayland/x11 check better | grbr404 | |
2025-05-29 | changed check to be befor init video | grbr404 | |
2025-05-29 | forgot #endif | grbr404 | |
2025-05-29 | Check for Wayland to use it if the system uses it | grbr404 | |
Check for Wayland to use it if the system uses it | |||
2025-02-15 | inline a constant so that debug builds work | bmdhacks | |
2025-02-01 | Update StarMainApplication_sdl.cpp | Kae | |
2025-01-25 | change clipboard.setText to only require window focus | Kae | |
2024-10-17 | only set minimum opengl context version on macos | LDA | |
2024-09-02 | Rename Keypad enums | Kae | |
noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later. | |||
2024-08-03 | revert libsamplerate addition | Kae | |
sadge | |||
2024-08-03 | Add libsamplerate, make Voice bitrate configurable | Kae | |
2024-07-12 | add F16-F24 keys | Kae | |
2024-07-07 | OpenGL: use 4.1 core | Kae | |
necessary for modern Mac support | |||
2024-06-25 | allow compiling with old versions of sdl2 | LDA | |
2024-04-19 | Add hardware cursor game setting | Kae | |
2024-04-08 | 2 features: multi-sample anti-aliasing & Lua patches for images | Kae | |
2024-03-27 | Maybe fix IME support | ErodeesFleurs | |
2024-03-22 | Make it clearer when the base Starbound assets are missing | Kae | |
until the installer can locate the user's original Starbound assets | |||
2024-03-17 | remove unnecessary SDL2 include | Kae | |
[skip ci] | |||
2024-03-14 | Game window respects Windows theme setting | Kae | |
2024-03-08 | Merge launcher branch | Kae | |
2024-02-28 | Fixed remaining compiler warnings | Kai Blaschke | |
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed. | |||
2024-02-19 | Fixed a huge amount of Clang warnings | Kai Blaschke | |
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters. | |||
2023-11-29 | Update StarMainApplication_sdl.cpp | Kae | |
2023-11-29 | Update StarMainApplication_sdl.cpp | Kae | |
2023-11-02 | Add input.mousePosition | Kae | |
2023-07-16 | Get SE-compatible voice transmission working | Kae | |
2023-07-14 | more voice stuff | Kae | |
2023-07-13 | more voice work!!! | Kae | |
2023-07-13 | more Voice work | Kae | |
2023-06-29 | Halve SDL audio buffer size to halve audio latency | Kae | |
2023-06-29 | Improve windowing logic | Kae | |
2023-06-28 | Properly clean up SDL controllers and cursors on application exit | Kae | |
2023-06-28 | Add extremely basic controller support (only movement) | Kae | |
2023-06-28 | Fix cursor cleanup | Kae | |
2023-06-27 | The Formatting String Catastrophe | Kae | |
2023-06-26 | Fix 1:1 scale cursors being Australian | Kae | |
2023-06-23 | Hardware Cursor support | Kae | |
Updated SDL2 for this, so lib\ is no longer gitignored | |||
2023-06-23 | Update StarMainApplication_sdl.cpp | Kae | |
2023-06-21 | Fixes and stuff | Kae | |
Using proper SDL Audio APIs now Fixed borderless Create game window before asset load Bump up root loading worker thread count to 8 Fix not hearing other player songs on load-in Fix issues with shipworlds missing ship.level property Fix rare thread race with received chat packets on the server-side | |||
2023-06-21 | processing directives for text box widgets | Kae | |
few other misc things also fixed SDL audio on newer SDL vers | |||
2023-06-20 | everything everywhere | Kae | |
all at once |