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-rw-r--r--source/base/StarCellularLightArray.cpp53
-rw-r--r--source/base/StarCellularLightArray.hpp1
-rw-r--r--source/base/StarCellularLighting.cpp6
-rw-r--r--source/base/StarCellularLighting.hpp2
-rw-r--r--source/frontend/StarInventory.cpp24
-rw-r--r--source/frontend/StarMainInterface.cpp17
-rw-r--r--source/game/StarItemDrop.cpp2
-rw-r--r--source/game/StarLightSource.cpp10
-rw-r--r--source/game/StarLightSource.hpp12
-rw-r--r--source/game/StarMaterialDatabase.cpp2
-rw-r--r--source/game/StarNetworkedAnimator.cpp2
-rw-r--r--source/game/StarObject.cpp2
-rw-r--r--source/game/StarObjectDatabase.cpp5
-rw-r--r--source/game/StarObjectDatabase.hpp2
-rw-r--r--source/game/StarProjectile.cpp4
-rw-r--r--source/game/StarProjectileDatabase.cpp5
-rw-r--r--source/game/StarProjectileDatabase.hpp2
-rw-r--r--source/game/StarUniverseServer.cpp14
-rw-r--r--source/game/StarWorldClient.cpp11
-rw-r--r--source/game/StarWorldImpl.hpp6
-rw-r--r--source/game/items/StarInspectionTool.cpp2
-rw-r--r--source/game/items/StarTools.cpp2
-rw-r--r--source/game/scripting/StarLuaAnimationComponent.hpp2
-rw-r--r--source/windowing/StarItemGridWidget.cpp10
-rw-r--r--source/windowing/StarItemGridWidget.hpp2
-rw-r--r--source/windowing/StarItemSlotWidget.cpp10
-rw-r--r--source/windowing/StarItemSlotWidget.hpp2
-rw-r--r--source/windowing/StarWidgetParsing.cpp59
28 files changed, 192 insertions, 79 deletions
diff --git a/source/base/StarCellularLightArray.cpp b/source/base/StarCellularLightArray.cpp
index 60a6d95..99490ce 100644
--- a/source/base/StarCellularLightArray.cpp
+++ b/source/base/StarCellularLightArray.cpp
@@ -1,12 +1,13 @@
#include "StarCellularLightArray.hpp"
+#include "StarInterpolation.hpp"
// just specializing these in a cpp file so I can iterate on them without recompiling like 40 files!!
namespace Star {
template <>
void CellularLightArray<ScalarLightTraits>::calculatePointLighting(size_t xmin, size_t ymin, size_t xmax, size_t ymax) {
- float perBlockObstacleAttenuation = 1.0f / m_pointMaxObstacle;
- float perBlockAirAttenuation = 1.0f / m_pointMaxAir;
+ float pointPerBlockObstacleAttenuation = 1.0f / m_pointMaxObstacle;
+ float pointPerBlockAirAttenuation = 1.0f / m_pointMaxAir;
for (PointLight light : m_pointLights) {
if (light.position[0] < 0 || light.position[0] > m_width - 1 || light.position[1] < 0 || light.position[1] > m_height - 1)
@@ -14,8 +15,10 @@ void CellularLightArray<ScalarLightTraits>::calculatePointLighting(size_t xmin,
float maxIntensity = ScalarLightTraits::maxIntensity(light.value);
Vec2F beamDirection = Vec2F(1, 0).rotate(light.beamAngle);
+ float perBlockObstacleAttenuation = light.asSpread ? 1.0f / m_spreadMaxObstacle : pointPerBlockObstacleAttenuation;
+ float perBlockAirAttenuation = light.asSpread ? 1.0f / m_spreadMaxAir : pointPerBlockAirAttenuation;
- float maxRange = maxIntensity * m_pointMaxAir;
+ float maxRange = maxIntensity * (light.asSpread ? m_spreadMaxAir : m_pointMaxAir);
// The min / max considering the radius of the light
size_t lxmin = std::floor(std::max<float>(xmin, light.position[0] - maxRange));
size_t lymin = std::floor(std::max<float>(ymin, light.position[1] - maxRange));
@@ -40,7 +43,7 @@ void CellularLightArray<ScalarLightTraits>::calculatePointLighting(size_t xmin,
continue;
Vec2F direction = relativeLightPosition / distance;
- if (light.beam > 0.0f) {
+ if (light.beam > 0.0001f) {
attenuation += (1.0f - light.beamAmbience) * clamp(light.beam * (1.0f - direction * beamDirection), 0.0f, 1.0f);
if (attenuation >= 1.0f)
continue;
@@ -54,12 +57,21 @@ void CellularLightArray<ScalarLightTraits>::calculatePointLighting(size_t xmin,
float circularizedPerBlockObstacleAttenuation = perBlockObstacleAttenuation / max(fabs(direction[0]), fabs(direction[1]));
float blockAttenuation = lineAttenuation(blockPos, light.position, circularizedPerBlockObstacleAttenuation, remainingAttenuation);
+ attenuation += blockAttenuation;
// Apply single obstacle boost (determine single obstacle by one
// block unit of attenuation).
- attenuation += blockAttenuation + min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
-
- if (attenuation < 1.0f)
- setLight(x, y, lvalue + ScalarLightTraits::subtract(light.value, attenuation));
+ if (!light.asSpread)
+ attenuation += min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
+
+ if (attenuation < 1.0f) {
+ auto newLight = ScalarLightTraits::subtract(light.value, attenuation);
+ if (ScalarLightTraits::maxIntensity(newLight) > 0.0001f) {
+ if (light.asSpread)
+ setLight(x, y, lvalue + newLight * 0.25f);
+ else
+ setLight(x, y, lvalue + newLight);
+ }
+ }
}
}
}
@@ -67,8 +79,8 @@ void CellularLightArray<ScalarLightTraits>::calculatePointLighting(size_t xmin,
template <>
void CellularLightArray<ColoredLightTraits>::calculatePointLighting(size_t xmin, size_t ymin, size_t xmax, size_t ymax) {
- float perBlockObstacleAttenuation = 1.0f / m_pointMaxObstacle;
- float perBlockAirAttenuation = 1.0f / m_pointMaxAir;
+ float pointPerBlockObstacleAttenuation = 1.0f / m_pointMaxObstacle;
+ float pointPerBlockAirAttenuation = 1.0f / m_pointMaxAir;
for (PointLight light : m_pointLights) {
if (light.position[0] < 0 || light.position[0] > m_width - 1 || light.position[1] < 0 || light.position[1] > m_height - 1)
@@ -76,8 +88,10 @@ void CellularLightArray<ColoredLightTraits>::calculatePointLighting(size_t xmin,
float maxIntensity = ColoredLightTraits::maxIntensity(light.value);
Vec2F beamDirection = Vec2F(1, 0).rotate(light.beamAngle);
+ float perBlockObstacleAttenuation = light.asSpread ? 1.0f / m_spreadMaxObstacle : pointPerBlockObstacleAttenuation;
+ float perBlockAirAttenuation = light.asSpread ? 1.0f / m_spreadMaxAir : pointPerBlockAirAttenuation;
- float maxRange = maxIntensity * m_pointMaxAir;
+ float maxRange = maxIntensity * (light.asSpread ? m_spreadMaxAir : m_pointMaxAir);
// The min / max considering the radius of the light
size_t lxmin = std::floor(std::max<float>(xmin, light.position[0] - maxRange));
size_t lymin = std::floor(std::max<float>(ymin, light.position[1] - maxRange));
@@ -116,12 +130,21 @@ void CellularLightArray<ColoredLightTraits>::calculatePointLighting(size_t xmin,
float circularizedPerBlockObstacleAttenuation = perBlockObstacleAttenuation / max(fabs(direction[0]), fabs(direction[1]));
float blockAttenuation = lineAttenuation(blockPos, light.position, circularizedPerBlockObstacleAttenuation, remainingAttenuation);
+ attenuation += blockAttenuation;
// Apply single obstacle boost (determine single obstacle by one
// block unit of attenuation).
- attenuation += blockAttenuation + min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
-
- if (attenuation < 1.0f)
- setLight(x, y, lvalue + ColoredLightTraits::subtract(light.value, attenuation));
+ if (!light.asSpread)
+ attenuation += min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
+
+ if (attenuation < 1.0f) {
+ auto newLight = ColoredLightTraits::subtract(light.value, attenuation);
+ if (ColoredLightTraits::maxIntensity(newLight) > 0.0001f) {
+ if (light.asSpread)
+ setLight(x, y, lvalue + newLight * 0.25f);
+ else
+ setLight(x, y, lvalue + newLight);
+ }
+ }
}
}
}
diff --git a/source/base/StarCellularLightArray.hpp b/source/base/StarCellularLightArray.hpp
index 225d42b..587ae1f 100644
--- a/source/base/StarCellularLightArray.hpp
+++ b/source/base/StarCellularLightArray.hpp
@@ -56,6 +56,7 @@ public:
float beam;
float beamAngle;
float beamAmbience;
+ bool asSpread;
};
void setParameters(unsigned spreadPasses, float spreadMaxAir, float spreadMaxObstacle,
diff --git a/source/base/StarCellularLighting.cpp b/source/base/StarCellularLighting.cpp
index 579f48a..3e5cf9a 100644
--- a/source/base/StarCellularLighting.cpp
+++ b/source/base/StarCellularLighting.cpp
@@ -109,12 +109,12 @@ void CellularLightingCalculator::addSpreadLight(Vec2F const& position, Vec3F con
m_lightArray.left().addSpreadLight({arrayPosition, light});
}
-void CellularLightingCalculator::addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience) {
+void CellularLightingCalculator::addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience, bool asSpread) {
Vec2F arrayPosition = position - Vec2F(m_calculationRegion.min());
if (m_monochrome)
- m_lightArray.right().addPointLight({arrayPosition, light.max(), beam, beamAngle, beamAmbience});
+ m_lightArray.right().addPointLight({arrayPosition, light.max(), beam, beamAngle, beamAmbience, asSpread});
else
- m_lightArray.left().addPointLight({arrayPosition, light, beam, beamAngle, beamAmbience});
+ m_lightArray.left().addPointLight({arrayPosition, light, beam, beamAngle, beamAmbience, asSpread});
}
void CellularLightingCalculator::calculate(Image& output) {
diff --git a/source/base/StarCellularLighting.hpp b/source/base/StarCellularLighting.hpp
index 7cb230f..7c29bb8 100644
--- a/source/base/StarCellularLighting.hpp
+++ b/source/base/StarCellularLighting.hpp
@@ -136,7 +136,7 @@ public:
void setCellIndex(size_t cellIndex, Vec3F const& light, bool obstacle);
void addSpreadLight(Vec2F const& position, Vec3F const& light);
- void addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience);
+ void addPointLight(Vec2F const& position, Vec3F const& light, float beam, float beamAngle, float beamAmbience, bool asSpread = false);
// Finish the calculation, and put the resulting color data in the given
// output image. The image will be reset to the size of the region given in
diff --git a/source/frontend/StarInventory.cpp b/source/frontend/StarInventory.cpp
index 390558c..650d2e3 100644
--- a/source/frontend/StarInventory.cpp
+++ b/source/frontend/StarInventory.cpp
@@ -20,6 +20,8 @@
#include "StarJsonExtra.hpp"
#include "StarStatistics.hpp"
#include "StarAugmentItem.hpp"
+#include "StarObjectItem.hpp"
+#include "StarInteractionTypes.hpp"
namespace Star {
@@ -94,6 +96,27 @@ InventoryPane::InventoryPane(MainInterface* parent, PlayerPtr player, ContainerI
rightClickCallback(slot);
};
+ auto middleClickCallback = [this](String const& bagType, Widget* widget) {
+ if (!m_player->inWorld())
+ return;
+
+ auto itemGrid = convert<ItemGridWidget>(widget);
+ InventorySlot inventorySlot = BagSlot(bagType, itemGrid->selectedIndex());
+ auto inventory = m_player->inventory();
+ if (auto sourceItem = as<ObjectItem>(itemGrid->selectedItem())) {
+ if (auto actionTypeName = sourceItem->instanceValue("interactAction")) {
+ auto actionType = InteractActionTypeNames.getLeft(actionTypeName.toString());
+ if (actionType >= InteractActionType::OpenCraftingInterface && actionType <= InteractActionType::ScriptPane) {
+ auto actionData = sourceItem->instanceValue("interactData", Json());
+ if (actionData.isType(Json::Type::Object))
+ actionData = actionData.set("openWithInventory", false);
+ InteractAction action(actionType, m_player->entityId(), actionData);
+ m_player->interact(action);
+ }
+ }
+ }
+ };
+
Json itemBagConfig = config.get("bagConfig");
auto bagOrder = itemBagConfig.toObject().keys().sorted([&itemBagConfig](String const& a, String const& b) {
return itemBagConfig.get(a).getInt("order", 0) < itemBagConfig.get(b).getInt("order", 0);
@@ -102,6 +125,7 @@ InventoryPane::InventoryPane(MainInterface* parent, PlayerPtr player, ContainerI
auto itemGrid = itemBagConfig.get(name).getString("itemGrid");
invWindowReader.registerCallback(itemGrid, bind(leftClickCallback, name, _1));
invWindowReader.registerCallback(strf("{}.right", itemGrid), bind(bagGridCallback, name, _1));
+ invWindowReader.registerCallback(strf("{}.middle", itemGrid), bind(middleClickCallback, name, _1));
}
invWindowReader.registerCallback("close", [=](Widget*) {
diff --git a/source/frontend/StarMainInterface.cpp b/source/frontend/StarMainInterface.cpp
index 0d0cb5f..4098705 100644
--- a/source/frontend/StarMainInterface.cpp
+++ b/source/frontend/StarMainInterface.cpp
@@ -199,6 +199,9 @@ bool MainInterface::escapeDialogOpen() const {
void MainInterface::openCraftingWindow(Json const& config, EntityId sourceEntityId) {
if (m_craftingWindow && m_paneManager.isDisplayed(m_craftingWindow)) {
m_paneManager.dismissPane(m_craftingWindow);
+ bool fromPlayer = false;
+ if (auto player = m_client->mainPlayer())
+ fromPlayer = player->inWorld() && player->entityId() == sourceEntityId;
if (m_craftingWindow->sourceEntityId() == sourceEntityId) {
m_craftingWindow.reset();
return;
@@ -215,21 +218,27 @@ void MainInterface::openCraftingWindow(Json const& config, EntityId sourceEntity
void MainInterface::openMerchantWindow(Json const& config, EntityId sourceEntityId) {
if (m_merchantWindow && m_paneManager.isDisplayed(m_merchantWindow)) {
m_paneManager.dismissPane(m_merchantWindow);
- if (m_merchantWindow->sourceEntityId() == sourceEntityId) {
+ bool fromPlayer = false;
+ if (auto player = m_client->mainPlayer())
+ fromPlayer = player->inWorld() && player->entityId() == sourceEntityId;
+ if (!fromPlayer && m_merchantWindow->sourceEntityId() == sourceEntityId) {
m_merchantWindow.reset();
return;
}
}
+ bool openWithInventory = config.getBool("openWithInventory", true);
m_merchantWindow = make_shared<MerchantPane>(m_client->worldClient(), m_client->mainPlayer(), config, sourceEntityId);
m_paneManager.displayPane(PaneLayer::Window,
m_merchantWindow,
- [this](PanePtr const&) {
+ [this, openWithInventory](PanePtr const&) {
if (auto player = m_client->mainPlayer())
player->clearSwap();
- m_paneManager.dismissRegisteredPane(MainInterfacePanes::Inventory);
+ if (openWithInventory)
+ m_paneManager.dismissRegisteredPane(MainInterfacePanes::Inventory);
});
- m_paneManager.displayRegisteredPane(MainInterfacePanes::Inventory);
+ if (openWithInventory)
+ m_paneManager.displayRegisteredPane(MainInterfacePanes::Inventory);
m_paneManager.bringPaneAdjacent(m_paneManager.registeredPane(MainInterfacePanes::Inventory),
m_merchantWindow, Root::singleton().assets()->json("/interface.config:bringAdjacentWindowGap").toFloat());
diff --git a/source/game/StarItemDrop.cpp b/source/game/StarItemDrop.cpp
index f3a74c7..bc3d15f 100644
--- a/source/game/StarItemDrop.cpp
+++ b/source/game/StarItemDrop.cpp
@@ -320,7 +320,7 @@ void ItemDrop::render(RenderCallback* renderCallback) {
void ItemDrop::renderLightSources(RenderCallback* renderCallback) {
LightSource light;
- light.pointLight = false;
+ light.type = LightType::Spread;
light.color = Vec3F::filled(20.f / 255.f);
light.position = position();
renderCallback->addLightSource(std::move(light));
diff --git a/source/game/StarLightSource.cpp b/source/game/StarLightSource.cpp
index 65b7429..b20b15c 100644
--- a/source/game/StarLightSource.cpp
+++ b/source/game/StarLightSource.cpp
@@ -3,6 +3,12 @@
namespace Star {
+EnumMap<LightType> const LightTypeNames{
+ {LightType::Spread, "Spread"},
+ {LightType::Point, "Point"},
+ {LightType::PointAsSpread, "PointAsSpread"}
+};
+
void LightSource::translate(Vec2F const& pos) {
position += pos;
}
@@ -10,7 +16,7 @@ void LightSource::translate(Vec2F const& pos) {
DataStream& operator<<(DataStream& ds, LightSource const& lightSource) {
ds.write(lightSource.position);
ds.write(lightSource.color);
- ds.write(lightSource.pointLight);
+ ds.write(lightSource.type);
ds.write(lightSource.pointBeam);
ds.write(lightSource.beamAngle);
ds.write(lightSource.beamAmbience);
@@ -21,7 +27,7 @@ DataStream& operator<<(DataStream& ds, LightSource const& lightSource) {
DataStream& operator>>(DataStream& ds, LightSource& lightSource) {
ds.read(lightSource.position);
ds.read(lightSource.color);
- ds.read(lightSource.pointLight);
+ ds.read(lightSource.type);
ds.read(lightSource.pointBeam);
ds.read(lightSource.beamAngle);
ds.read(lightSource.beamAmbience);
diff --git a/source/game/StarLightSource.hpp b/source/game/StarLightSource.hpp
index a6948cb..673cd56 100644
--- a/source/game/StarLightSource.hpp
+++ b/source/game/StarLightSource.hpp
@@ -2,14 +2,22 @@
#include "StarVector.hpp"
#include "StarDataStream.hpp"
+#include "StarBiMap.hpp"
namespace Star {
+enum class LightType : uint8_t {
+ Spread = 0,
+ Point = 1,
+ PointAsSpread = 2 // Point with spread-like range
+};
+
+extern EnumMap<LightType> const LightTypeNames;
+
struct LightSource {
Vec2F position;
Vec3F color;
-
- bool pointLight;
+ LightType type;
// pointBeam of 0.0 means light has no beam component, as pointBeam goes up,
// the dropoff from the beamAngle becomes faster and faster.
float pointBeam;
diff --git a/source/game/StarMaterialDatabase.cpp b/source/game/StarMaterialDatabase.cpp
index 6577937..6363c5d 100644
--- a/source/game/StarMaterialDatabase.cpp
+++ b/source/game/StarMaterialDatabase.cpp
@@ -379,7 +379,7 @@ CollisionKind MaterialDatabase::materialCollisionKind(MaterialId materialId) con
}
bool MaterialDatabase::canPlaceInLayer(MaterialId materialId, TileLayer layer) const {
- return layer == TileLayer::Foreground || !getMaterialInfo(materialId)->foregroundOnly;
+ return layer != TileLayer::Background || !getMaterialInfo(materialId)->foregroundOnly;
}
ItemDescriptor MaterialDatabase::materialItemDrop(MaterialId materialId) const {
diff --git a/source/game/StarNetworkedAnimator.cpp b/source/game/StarNetworkedAnimator.cpp
index d013c48..ccec4fd 100644
--- a/source/game/StarNetworkedAnimator.cpp
+++ b/source/game/StarNetworkedAnimator.cpp
@@ -717,7 +717,7 @@ List<LightSource> NetworkedAnimator::lightSources(Vec2F const& translate) const
lightSources.append(LightSource{
position + translate,
color.toRgbF(),
- pair.second.pointLight,
+ pair.second.pointLight ? LightType::Point : LightType::Spread,
pair.second.pointBeam,
pointAngle,
pair.second.beamAmbience
diff --git a/source/game/StarObject.cpp b/source/game/StarObject.cpp
index 7bac350..dd19268 100644
--- a/source/game/StarObject.cpp
+++ b/source/game/StarObject.cpp
@@ -262,7 +262,7 @@ List<LightSource> Object::lightSources() const {
LightSource lightSource;
lightSource.position = position() + centerOfTile(orientation->lightPosition);
lightSource.color = color.toRgbF();
- lightSource.pointLight = m_config->pointLight;
+ lightSource.type = m_config->lightType;
lightSource.pointBeam = m_config->pointBeam;
lightSource.beamAngle = orientation->beamAngle;
lightSource.beamAmbience = m_config->beamAmbience;
diff --git a/source/game/StarObjectDatabase.cpp b/source/game/StarObjectDatabase.cpp
index 67a3c67..8ed56e4 100644
--- a/source/game/StarObjectDatabase.cpp
+++ b/source/game/StarObjectDatabase.cpp
@@ -495,7 +495,10 @@ ObjectConfigPtr ObjectDatabase::readConfig(String const& path) {
objectConfig->lightColors[pair.first] = jsonToColor(pair.second);
}
- objectConfig->pointLight = config.getBool("pointLight", false);
+ if (auto lightType = config.optString("lightType"))
+ objectConfig->lightType = LightTypeNames.getLeft(*lightType);
+ else
+ objectConfig->lightType = (LightType)config.getBool("pointLight", false);
objectConfig->pointBeam = config.getFloat("pointBeam", 0.0f);
objectConfig->beamAmbience = config.getFloat("beamAmbience", 0.0f);
diff --git a/source/game/StarObjectDatabase.hpp b/source/game/StarObjectDatabase.hpp
index 76bae0f..ca44c2e 100644
--- a/source/game/StarObjectDatabase.hpp
+++ b/source/game/StarObjectDatabase.hpp
@@ -131,7 +131,7 @@ struct ObjectConfig {
bool interactive;
StringMap<Color> lightColors;
- bool pointLight;
+ LightType lightType;
float pointBeam;
float beamAmbience;
Maybe<PeriodicFunction<float>> lightFlickering;
diff --git a/source/game/StarProjectile.cpp b/source/game/StarProjectile.cpp
index 5a73e8b..d00b76b 100644
--- a/source/game/StarProjectile.cpp
+++ b/source/game/StarProjectile.cpp
@@ -379,7 +379,7 @@ void Projectile::renderLightSources(RenderCallback* renderCallback) {
if (renderable.is<LightSource>())
renderCallback->addLightSource(renderable.get<LightSource>());
}
- renderCallback->addLightSource({position(), m_config->lightColor.toRgbF(), m_config->pointLight, 0.0f, 0.0f, 0.0f});
+ renderCallback->addLightSource({position(), m_config->lightColor.toRgbF(), m_config->lightType, 0.0f, 0.0f, 0.0f});
}
Maybe<Json> Projectile::receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) {
@@ -825,7 +825,7 @@ void Projectile::processAction(Json const& action) {
m_pendingRenderables.append(LightSource{
position(),
jsonToColor(parameters.get("color")).toRgbF(),
- parameters.getBool("pointLight", true),
+ (LightType)parameters.getBool("pointLight", true),
0.0f,
0.0f,
0.0f
diff --git a/source/game/StarProjectileDatabase.cpp b/source/game/StarProjectileDatabase.cpp
index dd7327b..c2a0c26 100644
--- a/source/game/StarProjectileDatabase.cpp
+++ b/source/game/StarProjectileDatabase.cpp
@@ -118,7 +118,10 @@ ProjectileConfigPtr ProjectileDatabase::readConfig(String const& path) {
projectileConfig->lightColor = jsonToColor(config.get("lightColor", JsonArray{0, 0, 0}));
projectileConfig->lightPosition = jsonToVec2F(config.get("lightPosition", JsonArray{0, 0}));
- projectileConfig->pointLight = config.getBool("pointLight", false);
+ if (auto lightType = config.optString("lightType"))
+ projectileConfig->lightType = LightTypeNames.getLeft(*lightType);
+ else
+ projectileConfig->lightType = (LightType)config.getBool("pointLight", false);
projectileConfig->persistentAudio = config.getString("persistentAudio", "");
diff --git a/source/game/StarProjectileDatabase.hpp b/source/game/StarProjectileDatabase.hpp
index 833d0eb..d3cdd3d 100644
--- a/source/game/StarProjectileDatabase.hpp
+++ b/source/game/StarProjectileDatabase.hpp
@@ -68,7 +68,7 @@ struct ProjectileConfig {
Color lightColor;
Vec2F lightPosition;
- bool pointLight = false;
+ LightType lightType = LightType::Spread;
String persistentAudio;
diff --git a/source/game/StarUniverseServer.cpp b/source/game/StarUniverseServer.cpp
index 37bb8b7..af80e76 100644
--- a/source/game/StarUniverseServer.cpp
+++ b/source/game/StarUniverseServer.cpp
@@ -1650,14 +1650,14 @@ void UniverseServer::acceptConnection(UniverseConnection connection, Maybe<HostA
WriteLocker clientsLocker(m_clientsLock);
if (auto clashId = getClientForUuid(clientConnect->playerUuid)) {
if (administrator) {
- doDisconnection(*clashId, String("Duplicate Uuid joined and is Administrator so has priority."));
+ doDisconnection(*clashId, "Duplicate Uuid joined and is Administrator so has priority.");
} else {
connectionFail("Duplicate player UUID");
return;
}
}
- if (m_clients.size() + 1 > m_maxPlayers) {
+ if (m_clients.size() + 1 > m_maxPlayers && !administrator) {
connectionFail("Max player connections");
return;
}
@@ -1734,8 +1734,14 @@ void UniverseServer::acceptConnection(UniverseConnection connection, Maybe<HostA
clientWarpPlayer(clientId, WarpAlias::OwnShip);
}
} else {
- Logger::info("UniverseServer: Spawning player at ship");
- clientWarpPlayer(clientId, WarpAlias::OwnShip);
+ Maybe<String> defaultReviveWarp = assets->json("/universe_server.config").optString("defaultReviveWarp");
+ if (defaultReviveWarp) {
+ Logger::info("UniverseServer: Spawning player at default warp");
+ clientWarpPlayer(clientId, parseWarpAction(*defaultReviveWarp));
+ } else {
+ Logger::info("UniverseServer: Spawning player at ship");
+ clientWarpPlayer(clientId, WarpAlias::OwnShip);
+ }
}
clientFlyShip(clientId, clientContext->shipCoordinate().location(), clientContext->shipLocation());
diff --git a/source/game/StarWorldClient.cpp b/source/game/StarWorldClient.cpp
index df69b94..535980b 100644
--- a/source/game/StarWorldClient.cpp
+++ b/source/game/StarWorldClient.cpp
@@ -1652,10 +1652,15 @@ void WorldClient::lightingCalc() {
for (auto const& light : lights) {
Vec2F position = m_geometry.nearestTo(Vec2F(m_lightingCalculator.calculationRegion().min()), light.position);
- if (light.pointLight)
- m_lightingCalculator.addPointLight(position, light.color, light.pointBeam, light.beamAngle, light.beamAmbience);
- else {
+ if (light.type == LightType::Spread)
m_lightingCalculator.addSpreadLight(position, light.color);
+ else {
+ if (light.type == LightType::PointAsSpread) {
+ // hybrid (used for auto-converted object lights) - 75% spread, 25% point (2nd is applied elsewhere)
+ m_lightingCalculator.addSpreadLight(position, light.color * 0.75f);
+ m_lightingCalculator.addPointLight(position, light.color, light.pointBeam, light.beamAngle, light.beamAmbience, true);
+ } else // fully additive point light
+ m_lightingCalculator.addPointLight(position, light.color, light.pointBeam, light.beamAngle, light.beamAmbience);
}
}
diff --git a/source/game/StarWorldImpl.hpp b/source/game/StarWorldImpl.hpp
index dec827f..3e3728b 100644
--- a/source/game/StarWorldImpl.hpp
+++ b/source/game/StarWorldImpl.hpp
@@ -445,10 +445,10 @@ namespace WorldImpl {
for (auto const& entity : entityMap->entityQuery(RectF(lighting.calculationRegion()))) {
for (auto const& light : entity->lightSources()) {
Vec2F position = worldGeometry.nearestTo(Vec2F(lighting.calculationRegion().min()), light.position);
- if (light.pointLight)
- lighting.addPointLight(position, light.color.sum() / 3.0f, light.pointBeam, light.beamAngle, light.beamAmbience);
- else
+ if (light.type == LightType::Spread)
lighting.addSpreadLight(position, light.color.sum() / 3.0f);
+ else
+ lighting.addPointLight(position, light.color.sum() / 3.0f, light.pointBeam, light.beamAngle, light.beamAmbience);
}
}
diff --git a/source/game/items/StarInspectionTool.cpp b/source/game/items/StarInspectionTool.cpp
index a9e3109..cdfe6c2 100644
--- a/source/game/items/StarInspectionTool.cpp
+++ b/source/game/items/StarInspectionTool.cpp
@@ -54,7 +54,7 @@ List<LightSource> InspectionTool::lightSources() const {
float angle = world()->geometry().diff(owner()->aimPosition(), owner()->position()).angle();
LightSource lightSource;
- lightSource.pointLight = true;
+ lightSource.type = LightType::Point;
lightSource.position = owner()->position() + owner()->handPosition(hand(), m_lightPosition - m_handPosition);
lightSource.color = m_lightColor.toRgbF();
lightSource.pointBeam = m_beamWidth;
diff --git a/source/game/items/StarTools.cpp b/source/game/items/StarTools.cpp
index 0f2781a..cde44b8 100644
--- a/source/game/items/StarTools.cpp
+++ b/source/game/items/StarTools.cpp
@@ -239,7 +239,7 @@ List<LightSource> Flashlight::lightSources() const {
float angle = world()->geometry().diff(owner()->aimPosition(), owner()->position()).angle();
LightSource lightSource;
- lightSource.pointLight = true;
+ lightSource.type = LightType::Point;
lightSource.position = owner()->position() + owner()->handPosition(hand(), (m_lightPosition - m_handPosition) / TilePixels);
lightSource.color = m_lightColor.toRgbF();
lightSource.pointBeam = m_beamWidth;
diff --git a/source/game/scripting/StarLuaAnimationComponent.hpp b/source/game/scripting/StarLuaAnimationComponent.hpp
index 8866724..799c76e 100644
--- a/source/game/scripting/StarLuaAnimationComponent.hpp
+++ b/source/game/scripting/StarLuaAnimationComponent.hpp
@@ -77,7 +77,7 @@ LuaAnimationComponent<Base>::LuaAnimationComponent() {
m_lightSources.append({
lightSourceTable.get<Vec2F>("position"),
lightSourceTable.get<Color>("color").toRgbF(),
- lightSourceTable.get<Maybe<bool>>("pointLight").value(),
+ (LightType)lightSourceTable.get<Maybe<bool>>("pointLight").value(),
lightSourceTable.get<Maybe<float>>("pointBeam").value(),
lightSourceTable.get<Maybe<float>>("beamAngle").value(),
lightSourceTable.get<Maybe<float>>("beamAmbience").value()
diff --git a/source/windowing/StarItemGridWidget.cpp b/source/windowing/StarItemGridWidget.cpp
index 3302ca6..be1cc42 100644
--- a/source/windowing/StarItemGridWidget.cpp
+++ b/source/windowing/StarItemGridWidget.cpp
@@ -106,7 +106,9 @@ Vec2I ItemGridWidget::positionOfSlot(size_t slotNumber) {
bool ItemGridWidget::sendEvent(InputEvent const& event) {
if (m_visible) {
if (auto mouseButton = event.ptr<MouseButtonDownEvent>()) {
- if (mouseButton->mouseButton == MouseButton::Left || (m_rightClickCallback && mouseButton->mouseButton == MouseButton::Right)) {
+ if (mouseButton->mouseButton == MouseButton::Left
+ || (m_rightClickCallback && mouseButton->mouseButton == MouseButton::Right)
+ || (m_middleClickCallback && mouseButton->mouseButton == MouseButton::Middle)) {
Vec2I mousePos = *context()->mousePosition(event);
for (size_t i = 0; i < (m_bag->size() - m_bagOffset) && i < unsigned(m_dimensions[0] * m_dimensions[1]); ++i) {
Vec2I loc = locOfItemSlot(i);
@@ -116,6 +118,8 @@ bool ItemGridWidget::sendEvent(InputEvent const& event) {
m_selectedIndex = i;
if (mouseButton->mouseButton == MouseButton::Right)
m_rightClickCallback(this);
+ else if (mouseButton->mouseButton == MouseButton::Middle)
+ m_middleClickCallback(this);
else
m_callback(this);
return true;
@@ -145,6 +149,10 @@ void ItemGridWidget::setRightClickCallback(WidgetCallbackFunc callback) {
m_rightClickCallback = callback;
}
+void ItemGridWidget::setMiddleClickCallback(WidgetCallbackFunc callback) {
+ m_middleClickCallback = callback;
+}
+
void ItemGridWidget::setItemBag(ItemBagConstPtr bag) {
m_bag = bag;
diff --git a/source/windowing/StarItemGridWidget.hpp b/source/windowing/StarItemGridWidget.hpp
index 79c0469..11a78b3 100644
--- a/source/windowing/StarItemGridWidget.hpp
+++ b/source/windowing/StarItemGridWidget.hpp
@@ -41,6 +41,7 @@ public:
bool sendEvent(InputEvent const& event) override;
void setCallback(WidgetCallbackFunc callback);
void setRightClickCallback(WidgetCallbackFunc callback);
+ void setMiddleClickCallback(WidgetCallbackFunc callback);
void setItemBag(ItemBagConstPtr bag);
void setProgress(float progress);
@@ -93,6 +94,7 @@ private:
unsigned m_selectedIndex;
WidgetCallbackFunc m_callback;
WidgetCallbackFunc m_rightClickCallback;
+ WidgetCallbackFunc m_middleClickCallback;
};
}
diff --git a/source/windowing/StarItemSlotWidget.cpp b/source/windowing/StarItemSlotWidget.cpp
index 2958957..93d95d3 100644
--- a/source/windowing/StarItemSlotWidget.cpp
+++ b/source/windowing/StarItemSlotWidget.cpp
@@ -67,12 +67,16 @@ void ItemSlotWidget::update(float dt) {
bool ItemSlotWidget::sendEvent(InputEvent const& event) {
if (m_visible) {
if (auto mouseButton = event.ptr<MouseButtonDownEvent>()) {
- if (mouseButton->mouseButton == MouseButton::Left || (m_rightClickCallback && mouseButton->mouseButton == MouseButton::Right)) {
+ if (mouseButton->mouseButton == MouseButton::Left
+ || (m_rightClickCallback && mouseButton->mouseButton == MouseButton::Right)
+ || (m_middleClickCallback && mouseButton->mouseButton == MouseButton::Middle)) {
Vec2I mousePos = *context()->mousePosition(event);
RectI itemArea = m_itemDraggableArea.translated(screenPosition());
if (itemArea.contains(mousePos)) {
if (mouseButton->mouseButton == MouseButton::Right)
m_rightClickCallback(this);
+ else if (mouseButton->mouseButton == MouseButton::Middle)
+ m_middleClickCallback(this);
else
m_callback(this);
return true;
@@ -92,6 +96,10 @@ void ItemSlotWidget::setRightClickCallback(WidgetCallbackFunc callback) {
m_rightClickCallback = callback;
}
+void ItemSlotWidget::setMiddleClickCallback(WidgetCallbackFunc callback) {
+ m_middleClickCallback = callback;
+}
+
void ItemSlotWidget::setItem(ItemPtr const& item) {
m_item = item;
}
diff --git a/source/windowing/StarItemSlotWidget.hpp b/source/windowing/StarItemSlotWidget.hpp
index 9e8772d..aaa4c9c 100644
--- a/source/windowing/StarItemSlotWidget.hpp
+++ b/source/windowing/StarItemSlotWidget.hpp
@@ -19,6 +19,7 @@ public:
bool sendEvent(InputEvent const& event) override;
void setCallback(WidgetCallbackFunc callback);
void setRightClickCallback(WidgetCallbackFunc callback);
+ void setMiddleClickCallback(WidgetCallbackFunc callback);
void setItem(ItemPtr const& item);
ItemPtr item() const;
void setProgress(float progress);
@@ -61,6 +62,7 @@ private:
WidgetCallbackFunc m_callback;
WidgetCallbackFunc m_rightClickCallback;
+ WidgetCallbackFunc m_middleClickCallback;
float m_progress;
ProgressWidgetPtr m_durabilityBar;
diff --git a/source/windowing/StarWidgetParsing.cpp b/source/windowing/StarWidgetParsing.cpp
index b45294b..7a9ea4a 100644
--- a/source/windowing/StarWidgetParsing.cpp
+++ b/source/windowing/StarWidgetParsing.cpp
@@ -471,23 +471,27 @@ WidgetConstructResult WidgetParser::itemSlotHandler(String const& name, Json con
String backingImage = config.getString("backingImage", "");
String callback = config.getString("callback", name);
- String rightClickCallback;
- if (callback.equals("null"))
- rightClickCallback = callback;
- else
- rightClickCallback = callback + ".right";
+ String rightClickCallback = callback.equals("null") ? callback : callback + ".right";
rightClickCallback = config.getString("rightClickCallback", rightClickCallback);
+ String middleClickCallback = callback.equals("null") ? callback : callback + ".middle";
+ middleClickCallback = config.getString("middleClickCallback", middleClickCallback);
+
auto itemSlot = make_shared<ItemSlotWidget>(ItemPtr(), backingImage);
- if (!m_callbacks.contains(callback))
- throw WidgetParserException::format("Failed to find itemSlot callback named: '{}'", callback);
- itemSlot->setCallback(m_callbacks.get(callback));
+ if (auto leftClickCallback = m_callbacks.ptr(callback))
+ itemSlot->setCallback(*leftClickCallback);
+ else
+ throw WidgetParserException::format("Failed to find ItemSlot callback named: '{}'", callback);
- if (!m_callbacks.contains(rightClickCallback))
- throw WidgetParserException::format("Failed to find itemslot rightClickCallback named: '{}'", rightClickCallback);
+ if (auto callback = m_callbacks.ptr(rightClickCallback))
+ itemSlot->setRightClickCallback(*callback);
+ else
+ throw WidgetParserException::format("Failed to find ItemSlot rightClickCallback named: '{}'", rightClickCallback);
+
+ if (auto callback = m_callbacks.ptr(middleClickCallback))
+ itemSlot->setMiddleClickCallback(*callback);
- itemSlot->setRightClickCallback(m_callbacks.get(rightClickCallback));
itemSlot->setBackingImageAffinity(config.getBool("showBackingImageWhenFull", false), config.getBool("showBackingImageWhenEmpty", true));
itemSlot->showDurability(config.getBool("showDurability", false));
itemSlot->showCount(config.getBool("showCount", true));
@@ -515,33 +519,34 @@ WidgetConstructResult WidgetParser::itemGridHandler(String const& name, Json con
} catch (MapException const& e) {
throw WidgetParserException::format("Malformed gui json, missing a required value in the map. {}", outputException(e, false));
}
-
- String backingImage = config.getString("backingImage", "");
+
String callback = config.getString("callback", name);
- String rightClickCallback;
- if (callback.equals("null"))
- rightClickCallback = callback;
- else
- rightClickCallback = callback + ".right";
+ String rightClickCallback = callback.equals("null") ? callback : callback + ".right";
rightClickCallback = config.getString("rightClickCallback", rightClickCallback);
+ String middleClickCallback = callback.equals("null") ? callback : callback + ".middle";
+ middleClickCallback = config.getString("middleClickCallback", middleClickCallback);
unsigned slotOffset = config.getInt("slotOffset", 0);
+ String backingImage = config.getString("backingImage", "");
auto itemGrid = make_shared<ItemGridWidget>(ItemBagConstPtr(), dimensions, rowSpacing, columnSpacing, backingImage, slotOffset);
- if (!m_callbacks.contains(callback))
- throw WidgetParserException::format("Failed to find itemgrid callback named: '{}'", callback);
-
- itemGrid->setCallback(m_callbacks.get(callback));
-
itemGrid->setBackingImageAffinity(
- config.getBool("showBackingImageWhenFull", false), config.getBool("showBackingImageWhenEmpty", true));
+ config.getBool("showBackingImageWhenFull", false), config.getBool("showBackingImageWhenEmpty", true));
itemGrid->showDurability(config.getBool("showDurability", false));
- if (!m_callbacks.contains(rightClickCallback))
- throw WidgetParserException::format("Failed to find itemgrid rightClickCallback named: '{}'", rightClickCallback);
+ if (auto leftClickCallback = m_callbacks.ptr(callback))
+ itemGrid->setCallback(*leftClickCallback);
+ else
+ throw WidgetParserException::format("Failed to find ItemGrid callback named: '{}'", callback);
+
+ if (auto callback = m_callbacks.ptr(rightClickCallback))
+ itemGrid->setRightClickCallback(*callback);
+ else
+ throw WidgetParserException::format("Failed to find ItemGrid rightClickCallback named: '{}'", rightClickCallback);
- itemGrid->setRightClickCallback(m_callbacks.get(rightClickCallback));
+ if (auto callback = m_callbacks.ptr(middleClickCallback))
+ itemGrid->setMiddleClickCallback(*callback);
common(itemGrid, config);