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-rw-r--r--source/game/StarServerClientContext.cpp6
-rw-r--r--source/game/StarServerClientContext.hpp3
-rw-r--r--source/game/StarUniverseServer.cpp9
-rw-r--r--source/game/StarUniverseServer.hpp1
-rw-r--r--source/server/StarServerQueryThread.cpp10
-rw-r--r--source/server/StarServerQueryThread.hpp11
6 files changed, 31 insertions, 9 deletions
diff --git a/source/game/StarServerClientContext.cpp b/source/game/StarServerClientContext.cpp
index fcbffbd..cd7c6cd 100644
--- a/source/game/StarServerClientContext.cpp
+++ b/source/game/StarServerClientContext.cpp
@@ -63,6 +63,8 @@ ServerClientContext::ServerClientContext(ConnectionId clientId, Maybe<HostAddres
m_netGroup.addNetElement(&m_teamNetState);
m_netGroup.addNetElement(&m_shipUpgrades);
m_netGroup.addNetElement(&m_shipCoordinate);
+
+ m_creationTime = Time::monotonicMilliseconds();
}
ConnectionId ServerClientContext::clientId() const {
@@ -289,4 +291,8 @@ Json ServerClientContext::storeServerData() {
return store;
}
+int64_t ServerClientContext::creationTime() const {
+ return m_creationTime;
+}
+
}
diff --git a/source/game/StarServerClientContext.hpp b/source/game/StarServerClientContext.hpp
index 7c54765..b81b706 100644
--- a/source/game/StarServerClientContext.hpp
+++ b/source/game/StarServerClientContext.hpp
@@ -85,6 +85,8 @@ public:
void loadServerData(Json const& store);
Json storeServerData();
+ int64_t creationTime() const;
+
private:
ConnectionId const m_clientId;
Maybe<HostAddress> const m_remoteAddress;
@@ -109,6 +111,7 @@ private:
NetElementTopGroup m_netGroup;
uint64_t m_netVersion = 0;
+ int64_t m_creationTime;
NetElementData<Maybe<pair<WarpAction, WarpMode>>> m_orbitWarpActionNetState;
NetElementData<WorldId> m_playerWorldIdNetState;
diff --git a/source/game/StarUniverseServer.cpp b/source/game/StarUniverseServer.cpp
index 9ce097e..fde8ca6 100644
--- a/source/game/StarUniverseServer.cpp
+++ b/source/game/StarUniverseServer.cpp
@@ -173,6 +173,15 @@ List<ConnectionId> UniverseServer::clientIds() const {
return m_clients.keys();
}
+List<pair<ConnectionId, int64_t>> UniverseServer::clientIdsAndCreationTime() const {
+ List<pair<ConnectionId, int64_t>> result;
+ ReadLocker clientsLocker(m_clientsLock);
+ result.reserve(m_clients.size());
+ for (auto& pair : m_clients)
+ result.emplaceAppend(pair.first, pair.second->creationTime());
+ return result;
+}
+
size_t UniverseServer::numberOfClients() const {
ReadLocker clientsLocker(m_clientsLock);
return m_clients.size();
diff --git a/source/game/StarUniverseServer.hpp b/source/game/StarUniverseServer.hpp
index e7f24fa..a87194f 100644
--- a/source/game/StarUniverseServer.hpp
+++ b/source/game/StarUniverseServer.hpp
@@ -55,6 +55,7 @@ public:
bool isWorldActive(WorldId const& worldId) const;
List<ConnectionId> clientIds() const;
+ List<pair<ConnectionId, int64_t>> clientIdsAndCreationTime() const;
size_t numberOfClients() const;
uint32_t maxClients() const;
bool isConnectedClient(ConnectionId clientId) const;
diff --git a/source/server/StarServerQueryThread.cpp b/source/server/StarServerQueryThread.cpp
index 2011f42..441fa63 100644
--- a/source/server/StarServerQueryThread.cpp
+++ b/source/server/StarServerQueryThread.cpp
@@ -107,6 +107,8 @@ bool ServerQueryThread::processPacket(HostAddressWithPort const& address, char c
<< A2S_TYPE_DEDICATED // dedicated
#ifdef STAR_SYSTEM_FAMILY_WINDOWS
<< A2S_ENV_WINDOWS // os
+#elif defined(STAR_SYSTEM_MACOS)
+ << A2S_ENV_MAC // os
#else
<< A2S_ENV_LINUX // os
#endif
@@ -153,17 +155,17 @@ void ServerQueryThread::buildPlayerResponse() {
return;
}
- auto clientIds = m_universe->clientIds();
+ auto clientIds = m_universe->clientIdsAndCreationTime();
uint8_t cnt = (uint8_t)clientIds.count();
int32_t kills = 0; // Not currently supported
- float timeConnected = 60; // Not supported defaults to 1min
m_playersResponse.clear();
m_playersResponse << A2S_HEAD_INT << A2S_PLAYER_REPLY << cnt;
uint8_t i = 0;
- for (auto clientId : clientIds) {
- m_playersResponse << i++ << m_universe->clientNick(clientId) << kills << timeConnected;
+ for (auto& pair : clientIds) {
+ auto timeConnected = float(now - pair.second) / 1000.f;
+ m_playersResponse << i++ << m_universe->clientNick(pair.first) << kills << timeConnected;
}
m_lastPlayersResponse = now;
diff --git a/source/server/StarServerQueryThread.hpp b/source/server/StarServerQueryThread.hpp
index 54ab93f..d45e1a9 100644
--- a/source/server/StarServerQueryThread.hpp
+++ b/source/server/StarServerQueryThread.hpp
@@ -42,11 +42,12 @@ private:
static const uint8_t A2S_EDF_TAGS = 0x20;
static const uint8_t A2S_EDF_STV = 0x40;
static const uint8_t A2S_EDF_PORT = 0x80;
- static const uint8_t A2S_ENV_WINDOWS = 'W';
- static const uint8_t A2S_ENV_LINUX = 'L';
- static const uint8_t A2S_TYPE_DEDICATED = 'D';
- static const uint8_t A2S_TYPE_LISTEN = 'L';
- static const uint8_t A2S_TYPE_TV = 'P';
+ static const uint8_t A2S_ENV_WINDOWS = 'w';
+ static const uint8_t A2S_ENV_LINUX = 'l';
+ static const uint8_t A2S_ENV_MAC = 'm';
+ static const uint8_t A2S_TYPE_DEDICATED = 'd';
+ static const uint8_t A2S_TYPE_LISTEN = 'l';
+ static const uint8_t A2S_TYPE_TV = 'p';
static const uint8_t A2S_VAC_OFF = 0x00;
static const uint8_t A2S_VAC_ON = 0x01;
static constexpr const char* A2S_INFO_REQUEST_STRING = "Source Engine Query";