diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/game/StarUniverseServer.cpp | 15 | ||||
-rw-r--r-- | source/game/StarUniverseServer.hpp | 1 | ||||
-rw-r--r-- | source/game/scripting/StarUniverseServerLuaBindings.cpp | 18 | ||||
-rw-r--r-- | source/game/scripting/StarUniverseServerLuaBindings.hpp | 4 |
4 files changed, 33 insertions, 5 deletions
diff --git a/source/game/StarUniverseServer.cpp b/source/game/StarUniverseServer.cpp index 51f4cec..dd48085 100644 --- a/source/game/StarUniverseServer.cpp +++ b/source/game/StarUniverseServer.cpp @@ -151,6 +151,11 @@ List<WorldId> UniverseServer::activeWorlds() const { return m_worlds.keys(); } +bool UniverseServer::isWorldActive(WorldId const& worldId) const { + RecursiveMutexLocker locker(m_mainLock); + return m_worlds.contains(worldId); +} + List<ConnectionId> UniverseServer::clientIds() const { ReadLocker clientsLocker(m_clientsLock); return m_clients.keys(); @@ -1045,8 +1050,14 @@ void UniverseServer::handleWorldMessages() { auto it = m_pendingWorldMessages.begin(); while (it != m_pendingWorldMessages.end()) { auto& worldId = it->first; - if (auto worldPtr = triggerWorldCreation(worldId).value()) { - worldPtr->passMessages(move(it->second)); + if (auto worldResult = triggerWorldCreation(worldId)) { + auto& world = *worldResult; + + if (world) + world->passMessages(move(it->second)); + else for (auto& message : it->second) + message.promise.fail("Error creating world"); + it = m_pendingWorldMessages.erase(it); } else diff --git a/source/game/StarUniverseServer.hpp b/source/game/StarUniverseServer.hpp index 33b0838..806d16f 100644 --- a/source/game/StarUniverseServer.hpp +++ b/source/game/StarUniverseServer.hpp @@ -51,6 +51,7 @@ public: void setPause(bool pause); List<WorldId> activeWorlds() const; + bool isWorldActive(WorldId const& worldId) const; List<ConnectionId> clientIds() const; size_t numberOfClients() const; diff --git a/source/game/scripting/StarUniverseServerLuaBindings.cpp b/source/game/scripting/StarUniverseServerLuaBindings.cpp index 9101be5..ac513a2 100644 --- a/source/game/scripting/StarUniverseServerLuaBindings.cpp +++ b/source/game/scripting/StarUniverseServerLuaBindings.cpp @@ -18,7 +18,9 @@ LuaCallbacks LuaBindings::makeUniverseServerCallbacks(UniverseServer* universe) callbacks.registerCallbackWithSignature<bool, ConnectionId>("isAdmin", bind(UniverseServerCallbacks::isAdmin, universe, _1)); callbacks.registerCallbackWithSignature<bool, ConnectionId>("isPvp", bind(UniverseServerCallbacks::isPvp, universe, _1)); callbacks.registerCallbackWithSignature<void, ConnectionId, bool>("setPvp", bind(UniverseServerCallbacks::setPvp, universe, _1, _2)); - callbacks.registerCallbackWithSignature<RpcThreadPromise<Json>, LuaEngine&, String, String, LuaVariadic<Json>>("sendWorldMessage", bind(UniverseServerCallbacks::sendWorldMessage, universe, _1, _2, _3, _4)); + callbacks.registerCallbackWithSignature<bool, String>("isWorldActive", bind(UniverseServerCallbacks::isWorldActive, universe, _1)); + callbacks.registerCallbackWithSignature<bool, StringList>("activeWorlds", bind(UniverseServerCallbacks::activeWorlds, universe)); + callbacks.registerCallbackWithSignature<RpcThreadPromise<Json>, String, String, LuaVariadic<Json>>("sendWorldMessage", bind(UniverseServerCallbacks::sendWorldMessage, universe, _1, _2, _3)); return callbacks; } @@ -108,7 +110,19 @@ void LuaBindings::UniverseServerCallbacks::setPvp(UniverseServer* universe, Conn universe->setPvp(client, setPvpTo); } -RpcThreadPromise<Json> LuaBindings::UniverseServerCallbacks::sendWorldMessage(UniverseServer* universe, LuaEngine& engine, String const& worldId, String const& message, LuaVariadic<Json> args) { +bool LuaBindings::UniverseServerCallbacks::isWorldActive(UniverseServer* universe, String const& worldId) { + return universe->isWorldActive(parseWorldId(worldId)); +} + +StringList LuaBindings::UniverseServerCallbacks::activeWorlds(UniverseServer* universe) { + StringList worlds; + for (WorldId& world : universe->activeWorlds()) + worlds.append(printWorldId(world)); + + return worlds; +} + +RpcThreadPromise<Json> LuaBindings::UniverseServerCallbacks::sendWorldMessage(UniverseServer* universe, String const& worldId, String const& message, LuaVariadic<Json> args) { return universe->sendWorldMessage(parseWorldId(worldId), message, JsonArray::from(move(args))); } diff --git a/source/game/scripting/StarUniverseServerLuaBindings.hpp b/source/game/scripting/StarUniverseServerLuaBindings.hpp index 5eb1674..0b6b21b 100644 --- a/source/game/scripting/StarUniverseServerLuaBindings.hpp +++ b/source/game/scripting/StarUniverseServerLuaBindings.hpp @@ -23,7 +23,9 @@ namespace LuaBindings { bool isAdmin(UniverseServer* universe, ConnectionId arg1); bool isPvp(UniverseServer* universe, ConnectionId arg1); void setPvp(UniverseServer* universe, ConnectionId arg1, Maybe<bool> arg2); - RpcThreadPromise<Json> sendWorldMessage(UniverseServer* universe, LuaEngine& engine, String const& worldId, String const& message, LuaVariadic<Json> args); + bool isWorldActive(UniverseServer* universe, String const& worldId); + StringList activeWorlds(UniverseServer* universe); + RpcThreadPromise<Json> sendWorldMessage(UniverseServer* universe, String const& worldId, String const& message, LuaVariadic<Json> args); } } } |