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Diffstat (limited to 'source/windowing/StarGuiContext.hpp')
-rw-r--r--source/windowing/StarGuiContext.hpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/windowing/StarGuiContext.hpp b/source/windowing/StarGuiContext.hpp
index 2f08394..bd46f65 100644
--- a/source/windowing/StarGuiContext.hpp
+++ b/source/windowing/StarGuiContext.hpp
@@ -62,12 +62,12 @@ public:
void setInterfaceScissorRect(RectI const& scissor);
void resetInterfaceScissorRect();
- Vec2U textureSize(String const& texName);
+ Vec2U textureSize(AssetPath const& texName);
void drawQuad(RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
- void drawQuad(String const& texName, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
- void drawQuad(String const& texName, Vec2F const& screenPos, int pixelRatio, Vec4B const& color = Vec4B::filled(255));
- void drawQuad(String const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
+ void drawQuad(AssetPath const& texName, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
+ void drawQuad(AssetPath const& texName, Vec2F const& screenPos, int pixelRatio, Vec4B const& color = Vec4B::filled(255));
+ void drawQuad(AssetPath const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
void drawDrawable(Drawable drawable, Vec2F const& screenPos, int pixelRatio, Vec4B const& color = Vec4B::filled(255));
@@ -84,9 +84,9 @@ public:
void drawInterfaceTriangles(List<tuple<Vec2F, Vec2F, Vec2F>> const& triangles, Vec4B const& color);
void drawInterfaceQuad(RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
- void drawInterfaceQuad(String const& texName, Vec2F const& screenPos, Vec4B const& color = Vec4B::filled(255));
- void drawInterfaceQuad(String const& texName, Vec2F const& screenPos, float scale, Vec4B const& color = Vec4B::filled(255));
- void drawInterfaceQuad(String const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
+ void drawInterfaceQuad(AssetPath const& texName, Vec2F const& screenPos, Vec4B const& color = Vec4B::filled(255));
+ void drawInterfaceQuad(AssetPath const& texName, Vec2F const& screenPos, float scale, Vec4B const& color = Vec4B::filled(255));
+ void drawInterfaceQuad(AssetPath const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
void drawImageStretchSet(ImageStretchSet const& imageSet, RectF const& screenPos, GuiDirection direction = GuiDirection::Horizontal, Vec4B const& color = Vec4B::filled(255));