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-rw-r--r--source/test/tile_array_test.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/source/test/tile_array_test.cpp b/source/test/tile_array_test.cpp
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+++ b/source/test/tile_array_test.cpp
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+#include "StarTileSectorArray.hpp"
+
+#include "gtest/gtest.h"
+
+using namespace Star;
+
+TEST(TileSectorArrayTest, All) {
+ typedef TileSectorArray<int, 32> TileArray;
+ TileArray tileSectorArray({100, 100}, -1);
+
+ EXPECT_TRUE(tileSectorArray.sectorValid(TileArray::Sector(1, 1)));
+ EXPECT_TRUE(tileSectorArray.sectorValid(TileArray::Sector(3, 3)));
+ EXPECT_FALSE(tileSectorArray.sectorValid(TileArray::Sector(4, 4)));
+
+ EXPECT_TRUE(List<TileArray::Sector>({{0, 0}, {1, 0}}) == tileSectorArray.validSectorsFor(RectI(0, -32, 64, 32)));
+
+ EXPECT_TRUE(TileArray::Sector(0, 0) == tileSectorArray.sectorFor({0, 0}));
+ EXPECT_TRUE(TileArray::Sector(3, 1) == tileSectorArray.sectorFor({-1, 33}));
+ EXPECT_TRUE(-1 == tileSectorArray.tile({-1, -1}));
+ EXPECT_TRUE(nullptr == tileSectorArray.modifyTile({-1, -1}));
+ EXPECT_TRUE(RectI(32, 32, 64, 64) == tileSectorArray.sectorRegion({1, 1}));
+ EXPECT_TRUE(TileArray::Sector(0, 3) == tileSectorArray.adjacentSector({3, 3}, {1, 0}));
+
+ tileSectorArray.loadSector({0, 0}, make_unique<TileArray::Array>(1));
+ tileSectorArray.loadSector({1, 0}, make_unique<TileArray::Array>(1));
+ tileSectorArray.loadSector({2, 0}, make_unique<TileArray::Array>(1));
+ tileSectorArray.loadSector({3, 0}, make_unique<TileArray::Array>(1));
+ tileSectorArray.loadSector({0, 1}, make_unique<TileArray::Array>(2));
+ tileSectorArray.loadSector({1, 1}, make_unique<TileArray::Array>(2));
+ tileSectorArray.loadSector({2, 1}, make_unique<TileArray::Array>(2));
+ tileSectorArray.loadSector({3, 1}, make_unique<TileArray::Array>(2));
+
+ Set<Vec2I> found;
+ tileSectorArray.tileEach(RectI(-2, 0, 3, 1),
+ [&found](Vec2I const& pos, int tile) {
+ found.add(pos);
+ EXPECT_TRUE(pos[0] >= -2 && pos[0] < 3);
+ EXPECT_TRUE(pos[1] == 0);
+ EXPECT_EQ(1, tile);
+ });
+ EXPECT_TRUE(found.contains(Vec2I(0, 0)));
+ EXPECT_TRUE(found.contains(Vec2I(-1, 0)));
+ EXPECT_TRUE(found.contains(Vec2I(-2, 0)));
+ EXPECT_TRUE(found.contains(Vec2I(1, 0)));
+
+ tileSectorArray.tileEach(RectI(-10, 0, -1, 1),
+ [](Vec2I const& pos, int tile) {
+ EXPECT_TRUE(pos[0] >= -10 && pos[0] < -1);
+ EXPECT_EQ(1, tile);
+ });
+
+ tileSectorArray.tileEach(RectI(-10, -1, -1, 0),
+ [](Vec2I const& pos, int tile) {
+ EXPECT_TRUE(pos[0] >= -10 && pos[0] < -1);
+ EXPECT_TRUE(pos[1] == -1);
+ EXPECT_EQ(-1, tile);
+ });
+
+ found.clear();
+ tileSectorArray.tileEach(RectI(110, 101, 120, 102),
+ [&found](Vec2I const& pos, int tile) {
+ found.add(pos);
+ EXPECT_TRUE(pos[0] >= 110 && pos[0] < 120);
+ EXPECT_TRUE(pos[1] == 101);
+ EXPECT_EQ(-1, tile);
+ });
+ EXPECT_TRUE(found.contains(Vec2I(110, 101)));
+ EXPECT_TRUE(found.contains(Vec2I(119, 101)));
+
+ auto res1 = tileSectorArray.tileEachResult(RectI(110, 110, 120, 120),
+ [](Vec2I const& pos, int tile) -> int {
+ return (pos[0] >= 110 && pos[0] < 120 && pos[1] >= 110 && pos[1] < 120 && tile == -1) ? 1 : 0;
+ });
+ MultiArray<int, 2> res1comp({10, 10}, 1);
+
+ EXPECT_TRUE(res1.size() == res1comp.size());
+ res1.forEach([](Array2S const&, int elem) { EXPECT_TRUE(elem == 1); });
+
+ auto res2 = tileSectorArray.tileEachResult(RectI(32, 32, 64, 64),
+ [](Vec2I const& pos, int tile) -> int {
+ return (pos[0] >= 32 && pos[0] < 64 && pos[1] >= 32 && pos[1] < 64 && tile == 2) ? 1 : 0;
+ });
+ MultiArray<int, 2> res2comp({32, 32}, 1);
+
+ EXPECT_TRUE(res2.size() == res2comp.size());
+ res2.forEach([](Array2S const&, int elem) { EXPECT_TRUE(elem == 1); });
+
+ auto res3 = tileSectorArray.tileEachResult(RectI(-10, -10, 1, 1),
+ [](Vec2I const& pos, int tile) -> int {
+ if (pos[1] < 0)
+ return tile == -1;
+ else
+ return tile == 1;
+ });
+ MultiArray<int, 2> res3comp({11, 11}, 1);
+
+ EXPECT_TRUE(res3.size() == res3comp.size());
+ res3.forEach([](Array2S const&, int elem) { EXPECT_TRUE(elem == 1); });
+}