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Diffstat (limited to 'source/test/StarTestUniverse.cpp')
-rw-r--r-- | source/test/StarTestUniverse.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/source/test/StarTestUniverse.cpp b/source/test/StarTestUniverse.cpp new file mode 100644 index 0000000..4602f34 --- /dev/null +++ b/source/test/StarTestUniverse.cpp @@ -0,0 +1,76 @@ +#include "StarTestUniverse.hpp" +#include "StarFile.hpp" +#include "StarQuests.hpp" +#include "StarPlayerFactory.hpp" +#include "StarPlayerStorage.hpp" +#include "StarStatistics.hpp" +#include "StarStatisticsService.hpp" +#include "StarPlayer.hpp" +#include "StarAssets.hpp" +#include "StarWorldClient.hpp" + +namespace Star { + +TestUniverse::TestUniverse(Vec2U clientWindowSize) { + auto& root = Root::singleton(); + + m_clientWindowSize = clientWindowSize; + + m_storagePath = File::temporaryDirectory(); + auto playerStorage = make_shared<PlayerStorage>(File::relativeTo(m_storagePath, "player")); + auto statistics = make_shared<Statistics>(File::relativeTo(m_storagePath, "statistics")); + m_server = make_shared<UniverseServer>(File::relativeTo(m_storagePath, "universe")); + m_client = make_shared<UniverseClient>(playerStorage, statistics); + + m_server->start(); + + m_mainPlayer = root.playerFactory()->create(); + m_mainPlayer->finalizeCreation(); + m_mainPlayer->setAdmin(true); + m_mainPlayer->setModeType(PlayerMode::Survival); + m_client->setMainPlayer(m_mainPlayer); + m_client->connect(m_server->addLocalClient(), "test", ""); +} + +TestUniverse::~TestUniverse() { + m_client = {}; + m_server = {}; + m_mainPlayer = {}; + File::removeDirectoryRecursive(m_storagePath); +} + +void TestUniverse::warpPlayer(WorldId worldId) { + m_client->warpPlayer(WarpToWorld(worldId), true); + while (m_mainPlayer->isTeleporting() || m_client->playerWorld().empty()) { + m_client->update(); + Thread::sleep(16); + } +} + +WorldId TestUniverse::currentPlayerWorld() const { + return m_client->clientContext()->playerWorldId(); +} + +void TestUniverse::update(unsigned times) { + for (unsigned i = 0; i < times; ++i) { + m_client->update(); + Thread::sleep(16); + } +} + +List<Drawable> TestUniverse::currentClientDrawables() { + WorldRenderData renderData; + auto worldClient = m_client->worldClient(); + worldClient->centerClientWindowOnPlayer(m_clientWindowSize); + worldClient->render(renderData, 0); + + List<Drawable> drawables; + for (auto& ed : renderData.entityDrawables) { + for (auto& p : ed.layers) + drawables.appendAll(move(p.second)); + } + + return drawables; +} + +} |