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-rw-r--r--source/test/StarTestUniverse.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/source/test/StarTestUniverse.cpp b/source/test/StarTestUniverse.cpp
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+++ b/source/test/StarTestUniverse.cpp
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+#include "StarTestUniverse.hpp"
+#include "StarFile.hpp"
+#include "StarQuests.hpp"
+#include "StarPlayerFactory.hpp"
+#include "StarPlayerStorage.hpp"
+#include "StarStatistics.hpp"
+#include "StarStatisticsService.hpp"
+#include "StarPlayer.hpp"
+#include "StarAssets.hpp"
+#include "StarWorldClient.hpp"
+
+namespace Star {
+
+TestUniverse::TestUniverse(Vec2U clientWindowSize) {
+ auto& root = Root::singleton();
+
+ m_clientWindowSize = clientWindowSize;
+
+ m_storagePath = File::temporaryDirectory();
+ auto playerStorage = make_shared<PlayerStorage>(File::relativeTo(m_storagePath, "player"));
+ auto statistics = make_shared<Statistics>(File::relativeTo(m_storagePath, "statistics"));
+ m_server = make_shared<UniverseServer>(File::relativeTo(m_storagePath, "universe"));
+ m_client = make_shared<UniverseClient>(playerStorage, statistics);
+
+ m_server->start();
+
+ m_mainPlayer = root.playerFactory()->create();
+ m_mainPlayer->finalizeCreation();
+ m_mainPlayer->setAdmin(true);
+ m_mainPlayer->setModeType(PlayerMode::Survival);
+ m_client->setMainPlayer(m_mainPlayer);
+ m_client->connect(m_server->addLocalClient(), "test", "");
+}
+
+TestUniverse::~TestUniverse() {
+ m_client = {};
+ m_server = {};
+ m_mainPlayer = {};
+ File::removeDirectoryRecursive(m_storagePath);
+}
+
+void TestUniverse::warpPlayer(WorldId worldId) {
+ m_client->warpPlayer(WarpToWorld(worldId), true);
+ while (m_mainPlayer->isTeleporting() || m_client->playerWorld().empty()) {
+ m_client->update();
+ Thread::sleep(16);
+ }
+}
+
+WorldId TestUniverse::currentPlayerWorld() const {
+ return m_client->clientContext()->playerWorldId();
+}
+
+void TestUniverse::update(unsigned times) {
+ for (unsigned i = 0; i < times; ++i) {
+ m_client->update();
+ Thread::sleep(16);
+ }
+}
+
+List<Drawable> TestUniverse::currentClientDrawables() {
+ WorldRenderData renderData;
+ auto worldClient = m_client->worldClient();
+ worldClient->centerClientWindowOnPlayer(m_clientWindowSize);
+ worldClient->render(renderData, 0);
+
+ List<Drawable> drawables;
+ for (auto& ed : renderData.entityDrawables) {
+ for (auto& p : ed.layers)
+ drawables.appendAll(move(p.second));
+ }
+
+ return drawables;
+}
+
+}