Веб-сайт самохостера Lotigara

summaryrefslogtreecommitdiff
path: root/source/rendering/StarWorldPainter.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'source/rendering/StarWorldPainter.cpp')
-rw-r--r--source/rendering/StarWorldPainter.cpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/source/rendering/StarWorldPainter.cpp b/source/rendering/StarWorldPainter.cpp
index 8e27006..07f61e0 100644
--- a/source/rendering/StarWorldPainter.cpp
+++ b/source/rendering/StarWorldPainter.cpp
@@ -173,7 +173,10 @@ void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer
Vec2F size = Vec2F::filled(particle.size * m_camera.pixelRatio());
if (particle.type == Particle::Type::Ember) {
- m_renderer->render(renderFlatRect(RectF(position - size / 2, position + size / 2), particle.color.toRgba(), particle.fullbright ? 0.0f : 1.0f));
+ m_renderer->immediatePrimitives().emplace_back(std::in_place_type_t<RenderQuad>(),
+ RectF(position - size / 2, position + size / 2),
+ particle.color.toRgba(),
+ particle.fullbright ? 0.0f : 1.0f);
} else if (particle.type == Particle::Type::Streak) {
// Draw a rotated quad streaking in the direction the particle is coming from.
@@ -183,12 +186,12 @@ void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer
float length = particle.length * m_camera.pixelRatio();
Vec4B color = particle.color.toRgba();
float lightMapMultiplier = particle.fullbright ? 0.0f : 1.0f;
- m_renderer->render(RenderQuad{{},
- {position - sideHalf, {}, color, lightMapMultiplier},
- {position + sideHalf, {}, color, lightMapMultiplier},
- {position - dir * length + sideHalf, {}, color, lightMapMultiplier},
- {position - dir * length - sideHalf, {}, color, lightMapMultiplier}
- });
+ m_renderer->immediatePrimitives().emplace_back(std::in_place_type_t<RenderQuad>(),
+ position - sideHalf,
+ position + sideHalf,
+ position - dir * length + sideHalf,
+ position - dir * length - sideHalf,
+ color, lightMapMultiplier);
} else if (particle.type == Particle::Type::Textured || particle.type == Particle::Type::Animated) {
Drawable drawable;