diff options
Diffstat (limited to 'source/rendering/StarWorldPainter.cpp')
-rw-r--r-- | source/rendering/StarWorldPainter.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/rendering/StarWorldPainter.cpp b/source/rendering/StarWorldPainter.cpp index fb0641d..7cb7c72 100644 --- a/source/rendering/StarWorldPainter.cpp +++ b/source/rendering/StarWorldPainter.cpp @@ -41,13 +41,13 @@ void WorldPainter::setCameraPosition(WorldGeometry const& geometry, Vec2F const& m_camera.setCenterWorldPosition(position); } -WorldCamera const& WorldPainter::camera() const { +WorldCamera& WorldPainter::camera() { return m_camera; } void WorldPainter::render(WorldRenderData& renderData) { m_camera.setScreenSize(m_renderer->screenSize()); - m_camera.setPixelRatio(Root::singleton().configuration()->get("zoomLevel").toFloat()); + m_camera.setTargetPixelRatio(Root::singleton().configuration()->get("zoomLevel").toFloat()); m_assets = Root::singleton().assets(); @@ -159,10 +159,10 @@ void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer if (!particleRenderWindow.contains(position)) continue; - Vec2I size = Vec2I::filled(particle.size * m_camera.pixelRatio()); + Vec2F size = Vec2F::filled(particle.size * m_camera.pixelRatio()); if (particle.type == Particle::Type::Ember) { - m_renderer->render(renderFlatRect(RectF(position - Vec2F(size) / 2, position + Vec2F(size) / 2), particle.color.toRgba(), particle.fullbright ? 0.0f : 1.0f)); + m_renderer->render(renderFlatRect(RectF(position - size / 2, position + size / 2), particle.color.toRgba(), particle.fullbright ? 0.0f : 1.0f)); } else if (particle.type == Particle::Type::Streak) { // Draw a rotated quad streaking in the direction the particle is coming from. @@ -199,7 +199,7 @@ void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer } else if (particle.type == Particle::Type::Text) { Vec2F position = m_camera.worldToScreen(particle.position); - unsigned size = textParticleFontSize * m_camera.pixelRatio() * particle.size; + unsigned size = round((float)textParticleFontSize * m_camera.pixelRatio() * particle.size); if (size > 0) { m_textPainter->setFontSize(size); m_textPainter->setFontColor(particle.color.toRgba()); |