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-rw-r--r--source/rendering/StarWorldCamera.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/rendering/StarWorldCamera.cpp b/source/rendering/StarWorldCamera.cpp
index 81e599f..c0bc645 100644
--- a/source/rendering/StarWorldCamera.cpp
+++ b/source/rendering/StarWorldCamera.cpp
@@ -3,6 +3,7 @@
namespace Star {
void WorldCamera::setCenterWorldPosition(Vec2F const& position, bool force) {
+ m_rawWorldCenter = position;
// Only actually move the world center if a half pixel distance has been
// moved in any direction. This is sort of arbitrary, but helps prevent
// judder if the camera is at a boundary and floating point inaccuracy is