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+#ifndef STAR_ASSET_TEXTURE_GROUP_HPP
+#define STAR_ASSET_TEXTURE_GROUP_HPP
+
+#include "StarMaybe.hpp"
+#include "StarString.hpp"
+#include "StarBiMap.hpp"
+#include "StarListener.hpp"
+#include "StarRenderer.hpp"
+
+namespace Star {
+
+STAR_CLASS(AssetTextureGroup);
+
+// Creates a renderer texture group for textures loaded directly from Assets.
+class AssetTextureGroup {
+public:
+ // Creates a texture group using the given renderer and textureFiltering for
+ // the managed textures.
+ AssetTextureGroup(TextureGroupPtr textureGroup);
+
+ // Load the given texture into the texture group if it is not loaded, and
+ // return the texture pointer.
+ TexturePtr loadTexture(String const& imageName);
+
+ // If the texture is loaded and ready, returns the texture pointer, otherwise
+ // queues the texture using Assets::tryImage and returns nullptr.
+ TexturePtr tryTexture(String const& imageName);
+
+ // Has the texture been loaded?
+ bool textureLoaded(String const& imageName) const;
+
+ // Frees textures that haven't been used in more than 'textureTimeout' time.
+ // If Root has been reloaded, will simply clear the texture group.
+ void cleanup(int64_t textureTimeout);
+
+private:
+ // Returns the texture parameters. If tryTexture is true, then returns none
+ // if the texture is not loaded, and queues it, otherwise loads texture
+ // immediately
+ TexturePtr loadTexture(String const& imageName, bool tryTexture);
+
+ TextureGroupPtr m_textureGroup;
+ StringMap<pair<TexturePtr, int64_t>> m_textureMap;
+ HashMap<ImageConstPtr, TexturePtr> m_textureDeduplicationMap;
+ TrackerListenerPtr m_reloadTracker;
+};
+
+}
+
+#endif