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-rw-r--r--source/game/StarArmorWearer.cpp54
-rw-r--r--source/game/StarArmorWearer.hpp5
-rw-r--r--source/game/StarDrawable.cpp2
-rw-r--r--source/game/StarItem.cpp9
-rw-r--r--source/game/StarItem.hpp2
-rw-r--r--source/game/items/StarArmors.cpp2
6 files changed, 61 insertions, 13 deletions
diff --git a/source/game/StarArmorWearer.cpp b/source/game/StarArmorWearer.cpp
index 86f05fc..fffde38 100644
--- a/source/game/StarArmorWearer.cpp
+++ b/source/game/StarArmorWearer.cpp
@@ -16,7 +16,7 @@
namespace Star {
-ArmorWearer::ArmorWearer() {
+ArmorWearer::ArmorWearer() : m_lastNude(true), m_needsHumanoidSync(true) {
addNetElement(&m_headItemDataNetState);
addNetElement(&m_chestItemDataNetState);
addNetElement(&m_legsItemDataNetState);
@@ -27,7 +27,14 @@ ArmorWearer::ArmorWearer() {
addNetElement(&m_backCosmeticItemDataNetState);
}
-void ArmorWearer::setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceNude) const {
+void ArmorWearer::setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceNude) {
+ if (m_lastNude != forceNude)
+ m_lastNude = forceNude;
+ else if (!m_needsHumanoidSync)
+ return;
+
+ m_needsHumanoidSync = false;
+
bool bodyHidden = false;
if (m_headCosmeticItem && !forceNude) {
humanoid.setHeadArmorFrameset(m_headCosmeticItem->frameset(humanoid.identity().gender));
@@ -161,35 +168,59 @@ List<PersistentStatusEffect> ArmorWearer::statusEffects() const {
}
void ArmorWearer::setHeadItem(HeadArmorPtr headItem) {
+ if (!Item::itemsEqual(m_headItem, headItem))
+ return;
m_headItem = headItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setHeadCosmeticItem(HeadArmorPtr headCosmeticItem) {
+ if (!Item::itemsEqual(m_headCosmeticItem, headCosmeticItem))
+ return;
m_headCosmeticItem = headCosmeticItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setChestCosmeticItem(ChestArmorPtr chestCosmeticItem) {
+ if (!Item::itemsEqual(m_chestCosmeticItem, chestCosmeticItem))
+ return;
m_chestCosmeticItem = chestCosmeticItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setChestItem(ChestArmorPtr chestItem) {
+ if (!Item::itemsEqual(m_chestItem, chestItem))
+ return;
m_chestItem = chestItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setLegsItem(LegsArmorPtr legsItem) {
+ if (!Item::itemsEqual(m_legsItem, legsItem))
+ return;
m_legsItem = legsItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setLegsCosmeticItem(LegsArmorPtr legsCosmeticItem) {
+ if (!Item::itemsEqual(m_legsCosmeticItem, legsCosmeticItem))
+ return;
m_legsCosmeticItem = legsCosmeticItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setBackItem(BackArmorPtr backItem) {
+ if (!Item::itemsEqual(m_backItem, backItem))
+ return;
m_backItem = backItem;
+ m_needsHumanoidSync = true;
}
void ArmorWearer::setBackCosmeticItem(BackArmorPtr backCosmeticItem) {
+ if (!Item::itemsEqual(m_backCosmeticItem, backCosmeticItem))
+ return;
m_backCosmeticItem = backCosmeticItem;
+ m_needsHumanoidSync = true;
}
HeadArmorPtr ArmorWearer::headItem() const {
@@ -275,23 +306,26 @@ ItemDescriptor ArmorWearer::backCosmeticItemDescriptor() const {
void ArmorWearer::netElementsNeedLoad(bool) {
auto itemDatabase = Root::singleton().itemDatabase();
+ bool changed = false;
if (m_headItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_headItemDataNetState.get(), m_headItem);
+ changed |= itemDatabase->loadItem(m_headItemDataNetState.get(), m_headItem);
if (m_chestItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_chestItemDataNetState.get(), m_chestItem);
+ changed |= itemDatabase->loadItem(m_chestItemDataNetState.get(), m_chestItem);
if (m_legsItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_legsItemDataNetState.get(), m_legsItem);
+ changed |= itemDatabase->loadItem(m_legsItemDataNetState.get(), m_legsItem);
if (m_backItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_backItemDataNetState.get(), m_backItem);
+ changed |= itemDatabase->loadItem(m_backItemDataNetState.get(), m_backItem);
if (m_headCosmeticItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_headCosmeticItemDataNetState.get(), m_headCosmeticItem);
+ changed |= itemDatabase->loadItem(m_headCosmeticItemDataNetState.get(), m_headCosmeticItem);
if (m_chestCosmeticItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_chestCosmeticItemDataNetState.get(), m_chestCosmeticItem);
+ changed |= itemDatabase->loadItem(m_chestCosmeticItemDataNetState.get(), m_chestCosmeticItem);
if (m_legsCosmeticItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_legsCosmeticItemDataNetState.get(), m_legsCosmeticItem);
+ changed |= itemDatabase->loadItem(m_legsCosmeticItemDataNetState.get(), m_legsCosmeticItem);
if (m_backCosmeticItemDataNetState.pullUpdated())
- itemDatabase->loadItem(m_backCosmeticItemDataNetState.get(), m_backCosmeticItem);
+ changed |= itemDatabase->loadItem(m_backCosmeticItemDataNetState.get(), m_backCosmeticItem);
+
+ m_needsHumanoidSync = changed;
}
void ArmorWearer::netElementsNeedStore() {
diff --git a/source/game/StarArmorWearer.hpp b/source/game/StarArmorWearer.hpp
index 4297d59..e4ddf01 100644
--- a/source/game/StarArmorWearer.hpp
+++ b/source/game/StarArmorWearer.hpp
@@ -26,7 +26,7 @@ class ArmorWearer : public NetElementSyncGroup {
public:
ArmorWearer();
- void setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceNude) const;
+ void setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceNude);
void effects(EffectEmitter& effectEmitter);
List<PersistentStatusEffect> statusEffects() const;
@@ -82,6 +82,9 @@ private:
NetElementData<ItemDescriptor> m_chestCosmeticItemDataNetState;
NetElementData<ItemDescriptor> m_legsCosmeticItemDataNetState;
NetElementData<ItemDescriptor> m_backCosmeticItemDataNetState;
+
+ bool m_lastNude;
+ bool m_needsHumanoidSync;
};
}
diff --git a/source/game/StarDrawable.cpp b/source/game/StarDrawable.cpp
index 0aea570..e259aa2 100644
--- a/source/game/StarDrawable.cpp
+++ b/source/game/StarDrawable.cpp
@@ -10,7 +10,7 @@
namespace Star {
Drawable::ImagePart& Drawable::ImagePart::addDirectives(Directives const& directives, bool keepImageCenterPosition) {
- if (directives.entries->empty())
+ if (!directives.entries || directives.entries->empty())
return *this;
if (keepImageCenterPosition) {
diff --git a/source/game/StarItem.cpp b/source/game/StarItem.cpp
index 68590b5..e25870b 100644
--- a/source/game/StarItem.cpp
+++ b/source/game/StarItem.cpp
@@ -285,4 +285,13 @@ ItemPtr GenericItem::clone() const {
return make_shared<GenericItem>(*this);
}
+bool Item::itemsEqual(ItemConstPtr const& a, ItemConstPtr const& b) {
+ if (!a && !b) // Both are null
+ return true;
+ if (a && b) // Both aren't null, compare
+ return a->stackableWith(b);
+ else // One is null, so not equal
+ return true;
+}
+
}
diff --git a/source/game/StarItem.hpp b/source/game/StarItem.hpp
index 0dba854..ed13f82 100644
--- a/source/game/StarItem.hpp
+++ b/source/game/StarItem.hpp
@@ -114,6 +114,8 @@ public:
// Returns just the dynamic parameters
Json parameters() const;
+ static bool itemsEqual(ItemConstPtr const& a, ItemConstPtr const& b);
+
protected:
void setMaxStack(uint64_t maxStack);
void setDescription(String const& description);
diff --git a/source/game/items/StarArmors.cpp b/source/game/items/StarArmors.cpp
index 4abcde8..883f3b2 100644
--- a/source/game/items/StarArmors.cpp
+++ b/source/game/items/StarArmors.cpp
@@ -21,7 +21,7 @@ ArmorItem::ArmorItem(Json const& config, String const& directory, Json const& da
m_directives = instanceValue("directives", "").toString();
m_colorOptions = colorDirectivesFromConfig(config.getArray("colorOptions", JsonArray{""}));
- if (m_directives.entries->empty())
+ if (!m_directives.entries || m_directives.entries->empty())
m_directives = "?" + m_colorOptions.wrap(instanceValue("colorIndex", 0).toUInt());
refreshIconDrawables();