diff options
Diffstat (limited to 'source/game/scripting/StarScriptedAnimatorLuaBindings.cpp')
-rw-r--r-- | source/game/scripting/StarScriptedAnimatorLuaBindings.cpp | 64 |
1 files changed, 55 insertions, 9 deletions
diff --git a/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp b/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp index 0b2dd7f..8f36080 100644 --- a/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp +++ b/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp @@ -4,23 +4,69 @@ namespace Star { -LuaCallbacks LuaBindings::makeScriptedAnimatorCallbacks(const NetworkedAnimator* animator, function<Json(String const&, Json const&)> getParameter) { +LuaCallbacks LuaBindings::makeScriptedAnimatorCallbacks(NetworkedAnimator* networkedAnimator, function<Json(String const&, Json const&)> getParameter) { LuaCallbacks callbacks; callbacks.registerCallback("animationParameter", getParameter); - callbacks.registerCallback("partPoint", [animator](String const& partName, String const& propertyName) { - return animator->partPoint(partName, propertyName); - }); - callbacks.registerCallback("partPoly", [animator](String const& partName, String const& propertyName) { return animator->partPoly(partName, propertyName); }); + callbacks.registerCallbackWithSignature<Maybe<Vec2F>, String, String>("partPoint", bind(&NetworkedAnimator::partPoint, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<Maybe<PolyF>, String, String>("partPoly", bind(&NetworkedAnimator::partPoly, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<Json, String, String>("partProperty", bind(&NetworkedAnimator::partProperty, networkedAnimator, _1, _2)); - callbacks.registerCallback("transformPoint", [animator] (Vec2F point, String const& part) -> Vec2F { - return animator->partTransformation(part).transformVec2(point); + callbacks.registerCallback("transformPoint", [networkedAnimator] (Vec2F point, String const& part) -> Vec2F { + return networkedAnimator->partTransformation(part).transformVec2(point); }); - callbacks.registerCallback("transformPoly", [animator] (PolyF poly, String const& part) -> PolyF { - poly.transform(animator->partTransformation(part)); + callbacks.registerCallback("transformPoly", [networkedAnimator] (PolyF poly, String const& part) -> PolyF { + poly.transform(networkedAnimator->partTransformation(part)); return poly; }); + callbacks.registerCallbackWithSignature<bool, String, String, bool, bool>( + "setLocalAnimationState", bind(&NetworkedAnimator::setLocalState, networkedAnimator, _1, _2, _3, _4)); + callbacks.registerCallbackWithSignature<Json, String, String>( + "animationStateProperty", bind(&NetworkedAnimator::stateProperty, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<Json, String, String>( + "animationStateNextProperty", bind(&NetworkedAnimator::stateNextProperty, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<String, String>( + "animationState", bind(&NetworkedAnimator::state, networkedAnimator, _1)); + callbacks.registerCallbackWithSignature<int, String>( + "animationStateFrame", bind(&NetworkedAnimator::stateFrame, networkedAnimator, _1)); + callbacks.registerCallbackWithSignature<float, String>( + "animationStateFrameProgress", bind(&NetworkedAnimator::stateFrameProgress, networkedAnimator, _1)); + callbacks.registerCallbackWithSignature<float, String>( + "animationStateTimer", bind(&NetworkedAnimator::stateTimer, networkedAnimator, _1)); + callbacks.registerCallbackWithSignature<bool, String>( + "animationStateReverse", bind(&NetworkedAnimator::stateReverse, networkedAnimator, _1)); + + callbacks.registerCallbackWithSignature<bool, String>( + "hasTransformationGroup", bind(&NetworkedAnimator::hasTransformationGroup, networkedAnimator, _1)); + + callbacks.registerCallbackWithSignature<void, String, Vec2F>("translateLocalTransformationGroup", + bind(&NetworkedAnimator::translateLocalTransformationGroup, networkedAnimator, _1, _2)); + callbacks.registerCallback("rotateLocalTransformationGroup", + [networkedAnimator](String const& transformationGroup, float rotation, Maybe<Vec2F> const& rotationCenter) { + networkedAnimator->rotateLocalTransformationGroup(transformationGroup, rotation, rotationCenter.value()); + }); + callbacks.registerCallback("scaleLocalTransformationGroup", + [networkedAnimator](LuaEngine& engine, String const& transformationGroup, LuaValue scale, Maybe<Vec2F> const& scaleCenter) { + if (auto cs = engine.luaMaybeTo<Vec2F>(scale)) + networkedAnimator->scaleLocalTransformationGroup(transformationGroup, *cs, scaleCenter.value()); + else + networkedAnimator->scaleLocalTransformationGroup(transformationGroup, engine.luaTo<float>(scale), scaleCenter.value()); + }); + callbacks.registerCallbackWithSignature<void, String, float, float, float, float, float, float>( + "transformLocalTransformationGroup", + bind(&NetworkedAnimator::transformLocalTransformationGroup, networkedAnimator, _1, _2, _3, _4, _5, _6, _7)); + callbacks.registerCallbackWithSignature<void, String>( + "resetLocalTransformationGroup", bind(&NetworkedAnimator::resetLocalTransformationGroup, networkedAnimator, _1)); + + callbacks.registerCallbackWithSignature<void, String, List<Drawable>>( + "addPartDrawables", bind(&NetworkedAnimator::addPartDrawables, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<void, String, List<Drawable>>( + "setPartDrawables", bind(&NetworkedAnimator::setPartDrawables, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<String, String, String>( + "applyPartTags", bind(&NetworkedAnimator::applyPartTags, networkedAnimator, _1, _2)); + + return callbacks; } |