diff options
Diffstat (limited to 'source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp')
-rw-r--r-- | source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp b/source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp new file mode 100644 index 0000000..dfafeb0 --- /dev/null +++ b/source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp @@ -0,0 +1,112 @@ +#include "StarNetworkedAnimatorLuaBindings.hpp" +#include "StarNetworkedAnimator.hpp" +#include "StarJsonExtra.hpp" +#include "StarLuaGameConverters.hpp" + +namespace Star { + +LuaCallbacks LuaBindings::makeNetworkedAnimatorCallbacks(NetworkedAnimator* networkedAnimator) { + LuaCallbacks callbacks; + + callbacks.registerCallbackWithSignature<bool, String, String, bool>( + "setAnimationState", bind(&NetworkedAnimator::setState, networkedAnimator, _1, _2, _3)); + callbacks.registerCallbackWithSignature<String, String>( + "animationState", bind(&NetworkedAnimator::state, networkedAnimator, _1)); + callbacks.registerCallbackWithSignature<Json, String, String>( + "animationStateProperty", bind(&NetworkedAnimator::stateProperty, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<void, String, String>( + "setGlobalTag", bind(&NetworkedAnimator::setGlobalTag, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<void, String, String, String>( + "setPartTag", bind(&NetworkedAnimator::setPartTag, networkedAnimator, _1, _2, _3)); + callbacks.registerCallback("setFlipped", + [networkedAnimator](bool flipped, Maybe<float> relativeCenterLine) { + networkedAnimator->setFlipped(flipped, relativeCenterLine.value()); + }); + callbacks.registerCallbackWithSignature<void, float>( + "setAnimationRate", bind(&NetworkedAnimator::setAnimationRate, networkedAnimator, _1)); + callbacks.registerCallbackWithSignature<void, String, float, bool>( + "rotateGroup", bind(&NetworkedAnimator::rotateGroup, networkedAnimator, _1, _2, _3)); + callbacks.registerCallbackWithSignature<float, String>( + "currentRotationAngle", bind(&NetworkedAnimator::currentRotationAngle, networkedAnimator, _1)); + callbacks.registerCallbackWithSignature<bool, String>( + "hasTransformationGroup", bind(&NetworkedAnimator::hasTransformationGroup, networkedAnimator, _1)); + callbacks.registerCallbackWithSignature<void, String, Vec2F>("translateTransformationGroup", + bind(&NetworkedAnimator::translateTransformationGroup, networkedAnimator, _1, _2)); + callbacks.registerCallback("rotateTransformationGroup", + [networkedAnimator](String const& transformationGroup, float rotation, Maybe<Vec2F> const& rotationCenter) { + networkedAnimator->rotateTransformationGroup(transformationGroup, rotation, rotationCenter.value()); + }); + callbacks.registerCallback("scaleTransformationGroup", + [networkedAnimator](LuaEngine& engine, String const& transformationGroup, LuaValue scale, Maybe<Vec2F> const& scaleCenter) { + if (auto cs = engine.luaMaybeTo<Vec2F>(scale)) + networkedAnimator->scaleTransformationGroup(transformationGroup, *cs, scaleCenter.value()); + else + networkedAnimator->scaleTransformationGroup(transformationGroup, engine.luaTo<float>(scale), scaleCenter.value()); + }); + callbacks.registerCallbackWithSignature<void, String, float, float, float, float, float, float>( + "transformTransformationGroup", + bind(&NetworkedAnimator::transformTransformationGroup, networkedAnimator, _1, _2, _3, _4, _5, _6, _7)); + callbacks.registerCallbackWithSignature<void, String>( + "resetTransformationGroup", bind(&NetworkedAnimator::resetTransformationGroup, networkedAnimator, _1)); + callbacks.registerCallbackWithSignature<void, String, bool>( + "setParticleEmitterActive", bind(&NetworkedAnimator::setParticleEmitterActive, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<void, String, float>("setParticleEmitterEmissionRate", + bind(&NetworkedAnimator::setParticleEmitterEmissionRate, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<void, String, unsigned>("setParticleEmitterBurstCount", + bind(&NetworkedAnimator::setParticleEmitterBurstCount, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<void, String, RectF>("setParticleEmitterOffsetRegion", + bind(&NetworkedAnimator::setParticleEmitterOffsetRegion, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<void, String>( + "burstParticleEmitter", bind(&NetworkedAnimator::burstParticleEmitter, networkedAnimator, _1)); + callbacks.registerCallbackWithSignature<void, String, bool>( + "setLightActive", bind(&NetworkedAnimator::setLightActive, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<void, String, Vec2F>( + "setLightPosition", bind(&NetworkedAnimator::setLightPosition, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<void, String, Color>( + "setLightColor", bind(&NetworkedAnimator::setLightColor, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<void, String, float>( + "setLightPointAngle", bind(&NetworkedAnimator::setLightPointAngle, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<bool, String>( + "hasSound", bind(&NetworkedAnimator::hasSound, networkedAnimator, _1)); + callbacks.registerCallbackWithSignature<void, String, StringList>( + "setSoundPool", bind(&NetworkedAnimator::setSoundPool, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<void, String, Vec2F>( + "setSoundPosition", bind(&NetworkedAnimator::setSoundPosition, networkedAnimator, _1, _2)); + callbacks.registerCallback("playSound", + [networkedAnimator](String const& sound, Maybe<int> loops) { + networkedAnimator->playSound(sound, loops.value()); + }); + + callbacks.registerCallback("setSoundVolume", + [networkedAnimator](String const& sound, float targetVolume, Maybe<float> rampTime) { + networkedAnimator->setSoundVolume(sound, targetVolume, rampTime.value(0)); + }); + callbacks.registerCallback("setSoundPitch", + [networkedAnimator](String const& sound, float targetPitch, Maybe<float> rampTime) { + networkedAnimator->setSoundPitchMultiplier(sound, targetPitch, rampTime.value(0)); + }); + + callbacks.registerCallback("stopAllSounds", + [networkedAnimator](String const& sound, Maybe<float> rampTime) { + networkedAnimator->stopAllSounds(sound, rampTime.value()); + }); + + callbacks.registerCallbackWithSignature<void, String, bool>( + "setEffectActive", bind(&NetworkedAnimator::setEffectEnabled, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<Maybe<Vec2F>, String, String>("partPoint", bind(&NetworkedAnimator::partPoint, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<Maybe<PolyF>, String, String>("partPoly", bind(&NetworkedAnimator::partPoly, networkedAnimator, _1, _2)); + callbacks.registerCallbackWithSignature<Json, String, String>("partProperty", bind(&NetworkedAnimator::partProperty, networkedAnimator, _1, _2)); + + callbacks.registerCallback("transformPoint", [networkedAnimator] (Vec2F point, String const& part) -> Vec2F { + return networkedAnimator->partTransformation(part).transformVec2(point); + }); + callbacks.registerCallback("transformPoly", [networkedAnimator] (PolyF poly, String const& part) -> PolyF { + poly.transform(networkedAnimator->partTransformation(part)); + return poly; + }); + + + return callbacks; +} + +} |