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path: root/source/game/scripting/StarLuaRoot.cpp
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Diffstat (limited to 'source/game/scripting/StarLuaRoot.cpp')
-rw-r--r--source/game/scripting/StarLuaRoot.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/scripting/StarLuaRoot.cpp b/source/game/scripting/StarLuaRoot.cpp
index d79e8f4..a14d10a 100644
--- a/source/game/scripting/StarLuaRoot.cpp
+++ b/source/game/scripting/StarLuaRoot.cpp
@@ -108,9 +108,9 @@ LuaContext LuaRoot::createContext(StringList const& scriptPaths) {
auto handleIndex = newContext.handleIndex();
auto engine = m_luaEngine.get();
- newContext.set("loadstring", m_luaEngine->createFunction([engine,handleIndex](String const& source, Maybe<String> const& name, Maybe<LuaValue> const& env) -> LuaFunction {
+ newContext.set("loadstring", m_luaEngine->createFunction([engine, handleIndex](String const& source, Maybe<String> const& name, Maybe<LuaTable> const& env) -> LuaFunction {
String functionName = name ? strf("loadstring: {}", *name) : "loadstring";
- return engine->createFunctionFromSource(handleIndex, source.utf8Ptr(), source.utf8Size(), functionName.utf8Ptr());
+ return engine->createFunctionFromSource(env ? env->handleIndex() : handleIndex, source.utf8Ptr(), source.utf8Size(), functionName.utf8Ptr());
}));
auto assets = Root::singleton().assets();