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-rw-r--r--source/game/scripting/StarLuaComponents.hpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/game/scripting/StarLuaComponents.hpp b/source/game/scripting/StarLuaComponents.hpp
index e3d1d20..b6c19ac 100644
--- a/source/game/scripting/StarLuaComponents.hpp
+++ b/source/game/scripting/StarLuaComponents.hpp
@@ -10,6 +10,8 @@ namespace Star {
STAR_EXCEPTION(LuaComponentException, LuaException);
+STAR_CLASS(ScriptableThread);
+
// Basic lua component that can be initialized (takes and then owns a script
// context, calls the script context's init function) and uninitialized
// (releases the context, calls the context 'uninit' function).
@@ -94,12 +96,17 @@ protected:
bool checkInitialization();
private:
+ LuaCallbacks makeThreadsCallbacks();
+
StringList m_scripts;
StringMap<LuaCallbacks> m_callbacks;
LuaRootPtr m_luaRoot;
TrackerListenerPtr m_reloadTracker;
Maybe<LuaContext> m_context;
Maybe<String> m_error;
+
+ StringMap<shared_ptr<ScriptableThread>> m_threads;
+ mutable RecursiveMutex m_threadLock;
};
// Wraps a basic lua component to add a persistent storage table translated