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path: root/source/game/scripting/StarLuaAnimationComponent.hpp
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Diffstat (limited to 'source/game/scripting/StarLuaAnimationComponent.hpp')
-rw-r--r--source/game/scripting/StarLuaAnimationComponent.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/scripting/StarLuaAnimationComponent.hpp b/source/game/scripting/StarLuaAnimationComponent.hpp
index 8866724..799c76e 100644
--- a/source/game/scripting/StarLuaAnimationComponent.hpp
+++ b/source/game/scripting/StarLuaAnimationComponent.hpp
@@ -77,7 +77,7 @@ LuaAnimationComponent<Base>::LuaAnimationComponent() {
m_lightSources.append({
lightSourceTable.get<Vec2F>("position"),
lightSourceTable.get<Color>("color").toRgbF(),
- lightSourceTable.get<Maybe<bool>>("pointLight").value(),
+ (LightType)lightSourceTable.get<Maybe<bool>>("pointLight").value(),
lightSourceTable.get<Maybe<float>>("pointBeam").value(),
lightSourceTable.get<Maybe<float>>("beamAngle").value(),
lightSourceTable.get<Maybe<float>>("beamAmbience").value()