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Diffstat (limited to 'source/game/scripting/StarFireableItemLuaBindings.hpp')
-rw-r--r-- | source/game/scripting/StarFireableItemLuaBindings.hpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/source/game/scripting/StarFireableItemLuaBindings.hpp b/source/game/scripting/StarFireableItemLuaBindings.hpp new file mode 100644 index 0000000..67a4071 --- /dev/null +++ b/source/game/scripting/StarFireableItemLuaBindings.hpp @@ -0,0 +1,33 @@ +#ifndef STAR_FIREABLE_ITEM_LUA_BINDINGS_HPP +#define STAR_FIREABLE_ITEM_LUA_BINDINGS_HPP + +#include "StarLua.hpp" + +namespace Star { + +STAR_CLASS(FireableItem); + +namespace LuaBindings { + LuaCallbacks makeFireableItemCallbacks(FireableItem* fireableItem); + + namespace FireableItemCallbacks { + void fire(FireableItem* fireableItem, Maybe<String> const& mode); + void triggerCooldown(FireableItem* fireableItem); + void setCooldown(FireableItem* fireableItem, float cooldownTime); + void endCooldown(FireableItem* fireableItem); + float cooldownTime(FireableItem* fireableItem); + Json fireableParam(FireableItem* fireableItem, String const& name, Json const& def); + String fireMode(FireableItem* fireableItem); + bool ready(FireableItem* fireableItem); + bool firing(FireableItem* fireableItem); + bool windingUp(FireableItem* fireableItem); + bool coolingDown(FireableItem* fireableItem); + bool ownerFullEnergy(FireableItem* fireableItem); + bool ownerEnergy(FireableItem* fireableItem); + bool ownerEnergyLocked(FireableItem* fireableItem); + bool ownerConsumeEnergy(FireableItem* fireableItem, float energy); + } +} +} + +#endif |