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path: root/source/game/items/StarTools.hpp
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Diffstat (limited to 'source/game/items/StarTools.hpp')
-rw-r--r--source/game/items/StarTools.hpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/game/items/StarTools.hpp b/source/game/items/StarTools.hpp
index cd2441b..fbe79a0 100644
--- a/source/game/items/StarTools.hpp
+++ b/source/game/items/StarTools.hpp
@@ -34,7 +34,7 @@ public:
// In pixels, offset from image center
Vec2F handPosition() const override;
void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
- void update(FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
+ void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
float durabilityStatus() override;
@@ -72,7 +72,7 @@ public:
// In pixels, offset from image center
Vec2F handPosition() const override;
void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
- void update(FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
+ void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
float getAngle(float aimAngle) override;
private:
@@ -117,7 +117,7 @@ public:
ItemPtr clone() const override;
void init(ToolUserEntity* owner, ToolHand hand) override;
- void update(FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
+ void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
List<Drawable> drawables() const override;
List<Drawable> nonRotatedDrawables() const override;
@@ -157,7 +157,7 @@ public:
float getAngle(float angle) override;
void init(ToolUserEntity* owner, ToolHand hand) override;
- void update(FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
+ void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
List<PersistentStatusEffect> statusEffects() const override;
@@ -186,7 +186,7 @@ public:
// In pixels, offset from image center
Vec2F handPosition() const override;
void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
- void update(FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
+ void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
float getAngle(float aimAngle) override;
private:
@@ -218,7 +218,7 @@ public:
List<Drawable> drawables() const override;
void setEnd(EndType type) override;
- void update(FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
+ void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
List<PreviewTile> preview(bool shifting) const override;
void init(ToolUserEntity* owner, ToolHand hand) override;
List<Drawable> nonRotatedDrawables() const override;