diff options
Diffstat (limited to 'source/game/items/StarMaterialItem.cpp')
-rw-r--r-- | source/game/items/StarMaterialItem.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/game/items/StarMaterialItem.cpp b/source/game/items/StarMaterialItem.cpp index c533add..42f90fc 100644 --- a/source/game/items/StarMaterialItem.cpp +++ b/source/game/items/StarMaterialItem.cpp @@ -119,7 +119,7 @@ void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<Mo } } -void MaterialItem::render(RenderCallback* renderCallback, EntityRenderLayer renderLayer) { +void MaterialItem::render(RenderCallback* renderCallback, EntityRenderLayer) { if (m_collisionOverride != TileCollisionOverride::None) { float pulseLevel = 1.f - 0.3f * 0.5f * ((float)sin(2 * Constants::pi * 4.0 * Time::monotonicTime()) + 1.f); Color color = Color::rgba(owner()->favoriteColor()).mix(Color::White); @@ -190,8 +190,8 @@ void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) { : Root::singleton().materialDatabase()->materialCollisionKind(m_material); size_t total = 0; - for (int i = 0; i != steps; ++i) { - auto placementOrigin = aimPosition + diff * (1.0f - ((float)i / steps)); + for (unsigned i = 0; i != steps; ++i) { + auto placementOrigin = aimPosition + diff * (1.0f - (static_cast<float>(i) / steps)); if (!owner()->inToolRange(placementOrigin)) continue; @@ -218,7 +218,7 @@ void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) { m_lastAimPosition = aimPosition; } -void MaterialItem::endFire(FireMode mode, bool shifting) { +void MaterialItem::endFire(FireMode, bool) { m_lastAimPosition.reset(); } |