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path: root/source/game/items/StarMaterialItem.cpp
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-rw-r--r--source/game/items/StarMaterialItem.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/game/items/StarMaterialItem.cpp b/source/game/items/StarMaterialItem.cpp
index c533add..42f90fc 100644
--- a/source/game/items/StarMaterialItem.cpp
+++ b/source/game/items/StarMaterialItem.cpp
@@ -119,7 +119,7 @@ void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<Mo
}
}
-void MaterialItem::render(RenderCallback* renderCallback, EntityRenderLayer renderLayer) {
+void MaterialItem::render(RenderCallback* renderCallback, EntityRenderLayer) {
if (m_collisionOverride != TileCollisionOverride::None) {
float pulseLevel = 1.f - 0.3f * 0.5f * ((float)sin(2 * Constants::pi * 4.0 * Time::monotonicTime()) + 1.f);
Color color = Color::rgba(owner()->favoriteColor()).mix(Color::White);
@@ -190,8 +190,8 @@ void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
: Root::singleton().materialDatabase()->materialCollisionKind(m_material);
size_t total = 0;
- for (int i = 0; i != steps; ++i) {
- auto placementOrigin = aimPosition + diff * (1.0f - ((float)i / steps));
+ for (unsigned i = 0; i != steps; ++i) {
+ auto placementOrigin = aimPosition + diff * (1.0f - (static_cast<float>(i) / steps));
if (!owner()->inToolRange(placementOrigin))
continue;
@@ -218,7 +218,7 @@ void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
m_lastAimPosition = aimPosition;
}
-void MaterialItem::endFire(FireMode mode, bool shifting) {
+void MaterialItem::endFire(FireMode, bool) {
m_lastAimPosition.reset();
}