diff options
Diffstat (limited to 'source/game/StarWorldServerThread.cpp')
-rw-r--r-- | source/game/StarWorldServerThread.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/game/StarWorldServerThread.cpp b/source/game/StarWorldServerThread.cpp index 35d6225..c03c938 100644 --- a/source/game/StarWorldServerThread.cpp +++ b/source/game/StarWorldServerThread.cpp @@ -10,8 +10,8 @@ namespace Star { WorldServerThread::WorldServerThread(WorldServerPtr server, WorldId worldId) : Thread("WorldServerThread: " + printWorldId(worldId)), - m_worldServer(move(server)), - m_worldId(move(worldId)), + m_worldServer(std::move(server)), + m_worldId(std::move(worldId)), m_stop(false), m_errorOccurred(false), m_shouldExpire(true) { @@ -93,7 +93,7 @@ List<PacketPtr> WorldServerThread::removeClient(ConnectionId clientId) { try { auto incomingPackets = take(m_incomingPacketQueue[clientId]); if (m_worldServer->hasClient(clientId)) - m_worldServer->handleIncomingPackets(clientId, move(incomingPackets)); + m_worldServer->handleIncomingPackets(clientId, std::move(incomingPackets)); outgoingPackets = take(m_outgoingPacketQueue[clientId]); if (m_worldServer->hasClient(clientId)) @@ -134,7 +134,7 @@ List<ConnectionId> WorldServerThread::erroredClients() const { void WorldServerThread::pushIncomingPackets(ConnectionId clientId, List<PacketPtr> packets) { RecursiveMutexLocker queueLocker(m_queueMutex); - m_incomingPacketQueue[clientId].appendAll(move(packets)); + m_incomingPacketQueue[clientId].appendAll(std::move(packets)); } List<PacketPtr> WorldServerThread::pullOutgoingPackets(ConnectionId clientId) { @@ -178,7 +178,7 @@ void WorldServerThread::setUpdateAction(WorldServerAction updateAction) { void WorldServerThread::passMessages(List<Message>&& messages) { RecursiveMutexLocker locker(m_messageMutex); - m_messages.appendAll(move(messages)); + m_messages.appendAll(std::move(messages)); } WorldChunks WorldServerThread::readChunks() { @@ -257,7 +257,7 @@ void WorldServerThread::update(WorldServerFidelity fidelity) { auto incomingPackets = take(m_incomingPacketQueue[clientId]); queueLocker.unlock(); try { - m_worldServer->handleIncomingPackets(clientId, move(incomingPackets)); + m_worldServer->handleIncomingPackets(clientId, std::move(incomingPackets)); } catch (std::exception const& e) { Logger::error("WorldServerThread exception caught handling incoming packets for client {}: {}", clientId, outputException(e, true)); @@ -275,7 +275,7 @@ void WorldServerThread::update(WorldServerFidelity fidelity) { List<Message> messages; { RecursiveMutexLocker locker(m_messageMutex); - messages = move(m_messages); + messages = std::move(m_messages); } for (auto& message : messages) { if (auto resp = m_worldServer->receiveMessage(ServerConnectionId, message.message, message.args)) @@ -287,7 +287,7 @@ void WorldServerThread::update(WorldServerFidelity fidelity) { for (auto& clientId : unerroredClientIds) { auto outgoingPackets = m_worldServer->getOutgoingPackets(clientId); RecursiveMutexLocker queueLocker(m_queueMutex); - m_outgoingPacketQueue[clientId].appendAll(move(outgoingPackets)); + m_outgoingPacketQueue[clientId].appendAll(std::move(outgoingPackets)); } m_shouldExpire = m_worldServer->shouldExpire(); |