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path: root/source/game/StarWorldServerThread.cpp
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Diffstat (limited to 'source/game/StarWorldServerThread.cpp')
-rw-r--r--source/game/StarWorldServerThread.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/game/StarWorldServerThread.cpp b/source/game/StarWorldServerThread.cpp
index daa75e4..d3bcbc4 100644
--- a/source/game/StarWorldServerThread.cpp
+++ b/source/game/StarWorldServerThread.cpp
@@ -52,7 +52,7 @@ bool WorldServerThread::spawnTargetValid(SpawnTarget const& spawnTarget) {
RecursiveMutexLocker locker(m_mutex);
return m_worldServer->spawnTargetValid(spawnTarget);
} catch (std::exception const& e) {
- Logger::error("WorldServerThread exception caught: %s", outputException(e, true));
+ Logger::error("WorldServerThread exception caught: {}", outputException(e, true));
m_errorOccurred = true;
return false;
}
@@ -68,7 +68,7 @@ bool WorldServerThread::addClient(ConnectionId clientId, SpawnTarget const& spaw
return false;
} catch (std::exception const& e) {
- Logger::error("WorldServerThread exception caught: %s", outputException(e, true));
+ Logger::error("WorldServerThread exception caught: {}", outputException(e, true));
m_errorOccurred = true;
return false;
}
@@ -92,7 +92,7 @@ List<PacketPtr> WorldServerThread::removeClient(ConnectionId clientId) {
outgoingPackets.appendAll(m_worldServer->removeClient(clientId));
} catch (std::exception const& e) {
- Logger::error("WorldServerThread exception caught: %s", outputException(e, true));
+ Logger::error("WorldServerThread exception caught: {}", outputException(e, true));
m_errorOccurred = true;
}
@@ -135,7 +135,7 @@ Maybe<Vec2F> WorldServerThread::playerRevivePosition(ConnectionId clientId) cons
return player->position() + player->feetOffset();
return {};
} catch (std::exception const& e) {
- Logger::error("WorldServerThread exception caught: %s", outputException(e, true));
+ Logger::error("WorldServerThread exception caught: {}", outputException(e, true));
m_errorOccurred = true;
return {};
}
@@ -146,7 +146,7 @@ Maybe<pair<String, String>> WorldServerThread::pullNewPlanetType() {
RecursiveMutexLocker locker(m_mutex);
return m_worldServer->pullNewPlanetType();
} catch (std::exception const& e) {
- Logger::error("WorldServerThread exception caught: %s", outputException(e, true));
+ Logger::error("WorldServerThread exception caught: {}", outputException(e, true));
m_errorOccurred = true;
return {};
}
@@ -167,7 +167,7 @@ WorldChunks WorldServerThread::readChunks() {
RecursiveMutexLocker locker(m_mutex);
return m_worldServer->readChunks();
} catch (std::exception const& e) {
- Logger::error("WorldServerThread exception caught: %s", outputException(e, true));
+ Logger::error("WorldServerThread exception caught: {}", outputException(e, true));
m_errorOccurred = true;
return {};
}
@@ -194,8 +194,8 @@ void WorldServerThread::run() {
while (!m_stop && !m_errorOccurred) {
auto fidelity = lockedFidelity.value(automaticFidelity);
- LogMap::set(strf("server_%s_fidelity", m_worldId), WorldServerFidelityNames.getRight(fidelity));
- LogMap::set(strf("server_%s_update_fps", m_worldId), tickApproacher.rate());
+ LogMap::set(strf("server_{}_fidelity", m_worldId), WorldServerFidelityNames.getRight(fidelity));
+ LogMap::set(strf("server_{}_update_fps", m_worldId), tickApproacher.rate());
update(fidelity);
tickApproacher.tick();
@@ -225,7 +225,7 @@ void WorldServerThread::run() {
Thread::sleepPrecise(spareMilliseconds);
}
} catch (std::exception const& e) {
- Logger::error("WorldServerThread exception caught: %s", outputException(e, true));
+ Logger::error("WorldServerThread exception caught: {}", outputException(e, true));
m_errorOccurred = true;
}
}
@@ -240,7 +240,7 @@ void WorldServerThread::update(WorldServerFidelity fidelity) {
try {
m_worldServer->handleIncomingPackets(clientId, move(incomingPackets));
} catch (std::exception const& e) {
- Logger::error("WorldServerThread exception caught handling incoming packets for client %s: %s",
+ Logger::error("WorldServerThread exception caught handling incoming packets for client {}: {}",
clientId, outputException(e, true));
RecursiveMutexLocker queueLocker(m_queueMutex);
m_outgoingPacketQueue[clientId].appendAll(m_worldServer->removeClient(clientId));
@@ -264,7 +264,7 @@ void WorldServerThread::update(WorldServerFidelity fidelity) {
void WorldServerThread::sync() {
RecursiveMutexLocker locker(m_mutex);
- Logger::debug("WorldServer: periodic sync to disk of world %s", m_worldId);
+ Logger::debug("WorldServer: periodic sync to disk of world {}", m_worldId);
m_worldServer->sync();
}