diff options
Diffstat (limited to 'source/game/StarWorldServerThread.cpp')
-rw-r--r-- | source/game/StarWorldServerThread.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/game/StarWorldServerThread.cpp b/source/game/StarWorldServerThread.cpp index daa75e4..d3bcbc4 100644 --- a/source/game/StarWorldServerThread.cpp +++ b/source/game/StarWorldServerThread.cpp @@ -52,7 +52,7 @@ bool WorldServerThread::spawnTargetValid(SpawnTarget const& spawnTarget) { RecursiveMutexLocker locker(m_mutex); return m_worldServer->spawnTargetValid(spawnTarget); } catch (std::exception const& e) { - Logger::error("WorldServerThread exception caught: %s", outputException(e, true)); + Logger::error("WorldServerThread exception caught: {}", outputException(e, true)); m_errorOccurred = true; return false; } @@ -68,7 +68,7 @@ bool WorldServerThread::addClient(ConnectionId clientId, SpawnTarget const& spaw return false; } catch (std::exception const& e) { - Logger::error("WorldServerThread exception caught: %s", outputException(e, true)); + Logger::error("WorldServerThread exception caught: {}", outputException(e, true)); m_errorOccurred = true; return false; } @@ -92,7 +92,7 @@ List<PacketPtr> WorldServerThread::removeClient(ConnectionId clientId) { outgoingPackets.appendAll(m_worldServer->removeClient(clientId)); } catch (std::exception const& e) { - Logger::error("WorldServerThread exception caught: %s", outputException(e, true)); + Logger::error("WorldServerThread exception caught: {}", outputException(e, true)); m_errorOccurred = true; } @@ -135,7 +135,7 @@ Maybe<Vec2F> WorldServerThread::playerRevivePosition(ConnectionId clientId) cons return player->position() + player->feetOffset(); return {}; } catch (std::exception const& e) { - Logger::error("WorldServerThread exception caught: %s", outputException(e, true)); + Logger::error("WorldServerThread exception caught: {}", outputException(e, true)); m_errorOccurred = true; return {}; } @@ -146,7 +146,7 @@ Maybe<pair<String, String>> WorldServerThread::pullNewPlanetType() { RecursiveMutexLocker locker(m_mutex); return m_worldServer->pullNewPlanetType(); } catch (std::exception const& e) { - Logger::error("WorldServerThread exception caught: %s", outputException(e, true)); + Logger::error("WorldServerThread exception caught: {}", outputException(e, true)); m_errorOccurred = true; return {}; } @@ -167,7 +167,7 @@ WorldChunks WorldServerThread::readChunks() { RecursiveMutexLocker locker(m_mutex); return m_worldServer->readChunks(); } catch (std::exception const& e) { - Logger::error("WorldServerThread exception caught: %s", outputException(e, true)); + Logger::error("WorldServerThread exception caught: {}", outputException(e, true)); m_errorOccurred = true; return {}; } @@ -194,8 +194,8 @@ void WorldServerThread::run() { while (!m_stop && !m_errorOccurred) { auto fidelity = lockedFidelity.value(automaticFidelity); - LogMap::set(strf("server_%s_fidelity", m_worldId), WorldServerFidelityNames.getRight(fidelity)); - LogMap::set(strf("server_%s_update_fps", m_worldId), tickApproacher.rate()); + LogMap::set(strf("server_{}_fidelity", m_worldId), WorldServerFidelityNames.getRight(fidelity)); + LogMap::set(strf("server_{}_update_fps", m_worldId), tickApproacher.rate()); update(fidelity); tickApproacher.tick(); @@ -225,7 +225,7 @@ void WorldServerThread::run() { Thread::sleepPrecise(spareMilliseconds); } } catch (std::exception const& e) { - Logger::error("WorldServerThread exception caught: %s", outputException(e, true)); + Logger::error("WorldServerThread exception caught: {}", outputException(e, true)); m_errorOccurred = true; } } @@ -240,7 +240,7 @@ void WorldServerThread::update(WorldServerFidelity fidelity) { try { m_worldServer->handleIncomingPackets(clientId, move(incomingPackets)); } catch (std::exception const& e) { - Logger::error("WorldServerThread exception caught handling incoming packets for client %s: %s", + Logger::error("WorldServerThread exception caught handling incoming packets for client {}: {}", clientId, outputException(e, true)); RecursiveMutexLocker queueLocker(m_queueMutex); m_outgoingPacketQueue[clientId].appendAll(m_worldServer->removeClient(clientId)); @@ -264,7 +264,7 @@ void WorldServerThread::update(WorldServerFidelity fidelity) { void WorldServerThread::sync() { RecursiveMutexLocker locker(m_mutex); - Logger::debug("WorldServer: periodic sync to disk of world %s", m_worldId); + Logger::debug("WorldServer: periodic sync to disk of world {}", m_worldId); m_worldServer->sync(); } |