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path: root/source/game/StarWorldServer.cpp
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Diffstat (limited to 'source/game/StarWorldServer.cpp')
-rw-r--r--source/game/StarWorldServer.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/game/StarWorldServer.cpp b/source/game/StarWorldServer.cpp
index a722b5a..f8acc18 100644
--- a/source/game/StarWorldServer.cpp
+++ b/source/game/StarWorldServer.cpp
@@ -82,7 +82,7 @@ WorldServer::~WorldServer() {
}
void WorldServer::setWorldId(String worldId) {
- m_worldId = move(worldId);
+ m_worldId = std::move(worldId);
}
String const& WorldServer::worldId() const {
@@ -90,7 +90,7 @@ String const& WorldServer::worldId() const {
}
void WorldServer::setUniverseSettings(UniverseSettingsPtr universeSettings) {
- m_universeSettings = move(universeSettings);
+ m_universeSettings = std::move(universeSettings);
}
UniverseSettingsPtr WorldServer::universeSettings() const {
@@ -117,7 +117,7 @@ void WorldServer::initLua(UniverseServer* universe) {
WorldStructure WorldServer::setCentralStructure(WorldStructure centralStructure) {
removeCentralStructure();
- m_centralStructure = move(centralStructure);
+ m_centralStructure = std::move(centralStructure);
m_centralStructure.setAnchorPosition(Vec2I(m_geometry.size()) / 2);
m_playerStart = Vec2F(m_centralStructure.flaggedBlocks("playerSpawn").first()) + Vec2F(0, 1);
@@ -286,7 +286,7 @@ List<PacketPtr> WorldServer::removeClient(ConnectionId clientId) {
}
}
- auto packets = move(info->outgoingPackets);
+ auto packets = std::move(info->outgoingPackets);
m_clientInfo.remove(clientId);
packets.append(make_shared<WorldStopPacket>("Removed"));
@@ -367,9 +367,9 @@ void WorldServer::handleIncomingPackets(ConnectionId clientId, List<PacketPtr> c
clientInfo->outgoingPackets.append(make_shared<GiveItemPacket>(item));
} else if (auto sepacket = as<SpawnEntityPacket>(packet)) {
- auto entity = entityFactory->netLoadEntity(sepacket->entityType, move(sepacket->storeData));
- entity->readNetState(move(sepacket->firstNetState));
- addEntity(move(entity));
+ auto entity = entityFactory->netLoadEntity(sepacket->entityType, std::move(sepacket->storeData));
+ entity->readNetState(std::move(sepacket->firstNetState));
+ addEntity(std::move(entity));
} else if (auto rdpacket = as<RequestDropPacket>(packet)) {
auto drop = m_entityMap->get<ItemDrop>(rdpacket->dropEntityId);
@@ -489,7 +489,7 @@ void WorldServer::handleIncomingPackets(ConnectionId clientId, List<PacketPtr> c
} else if (auto const& clientInfo = m_clientInfo.value(connectionForEntity(entity->entityId()))) {
m_entityMessageResponses[entityMessagePacket->uuid] = {clientInfo->clientId, clientId};
entityMessagePacket->fromConnection = clientId;
- clientInfo->outgoingPackets.append(move(entityMessagePacket));
+ clientInfo->outgoingPackets.append(std::move(entityMessagePacket));
}
}
@@ -500,7 +500,7 @@ void WorldServer::handleIncomingPackets(ConnectionId clientId, List<PacketPtr> c
auto response = m_entityMessageResponses.take(entityMessageResponsePacket->uuid).second;
if (response.is<ConnectionId>()) {
if (auto clientInfo = m_clientInfo.value(response.get<ConnectionId>()))
- clientInfo->outgoingPackets.append(move(entityMessageResponsePacket));
+ clientInfo->outgoingPackets.append(std::move(entityMessageResponsePacket));
} else {
if (entityMessageResponsePacket->response.isRight())
response.get<RpcPromiseKeeper<Json>>().fulfill(entityMessageResponsePacket->response.right());
@@ -529,7 +529,7 @@ void WorldServer::handleIncomingPackets(ConnectionId clientId, List<PacketPtr> c
List<PacketPtr> WorldServer::getOutgoingPackets(ConnectionId clientId) {
auto const& clientInfo = m_clientInfo.get(clientId);
- return move(clientInfo->outgoingPackets);
+ return std::move(clientInfo->outgoingPackets);
}
Maybe<Json> WorldServer::receiveMessage(ConnectionId fromConnection, String const& message, JsonArray const& args) {
@@ -624,7 +624,7 @@ void WorldServer::update(float dt) {
m_weather.setClientVisibleRegions(clientWindows);
m_weather.update(dt);
for (auto projectile : m_weather.pullNewProjectiles())
- addEntity(move(projectile));
+ addEntity(std::move(projectile));
if (shouldRunThisStep("liquidUpdate")) {
m_liquidEngine->setProcessingLimit(m_fidelityConfig.optUInt("liquidEngineBackgroundProcessingLimit"));
@@ -1563,14 +1563,14 @@ void WorldServer::updateTileEntityTiles(TileEntityPtr const& entity, bool removi
if (updated)
queueTileUpdates(pos);
}
- spaces.materials = move(passedSpaces);
+ spaces.materials = std::move(passedSpaces);
// add new roots and update known roots entry
for (auto const& rootPos : newRoots) {
if (auto tile = m_tileArray->modifyTile(rootPos + entity->tilePosition()))
tile->rootSource = entity->tilePosition();
}
- spaces.roots = move(newRoots);
+ spaces.roots = std::move(newRoots);
}
// check whether we've broken any other nearby entities
@@ -1622,7 +1622,7 @@ WorldServer::ScriptComponentPtr WorldServer::scriptContext(String const& context
}
RpcPromise<Vec2I> WorldServer::enqueuePlacement(List<BiomeItemDistribution> distributions, Maybe<DungeonId> id) {
- return m_worldStorage->enqueuePlacement(move(distributions), id);
+ return m_worldStorage->enqueuePlacement(std::move(distributions), id);
}
ServerTile const& WorldServer::getServerTile(Vec2I const& position, bool withSignal) {
@@ -1774,7 +1774,7 @@ void WorldServer::queueUpdatePackets(ConnectionId clientId) {
tie(weatherDelta, clientInfo->weatherNetVersion) = m_weather.writeUpdate(clientInfo->weatherNetVersion);
if (!skyDelta.empty() || !weatherDelta.empty())
- clientInfo->outgoingPackets.append(make_shared<EnvironmentUpdatePacket>(move(skyDelta), move(weatherDelta)));
+ clientInfo->outgoingPackets.append(make_shared<EnvironmentUpdatePacket>(std::move(skyDelta), std::move(weatherDelta)));
}
for (auto sector : clientInfo->pendingSectors.values()) {
@@ -1861,13 +1861,13 @@ void WorldServer::queueUpdatePackets(ConnectionId clientId) {
auto firstUpdate = monitoredEntity->writeNetState();
clientInfo->clientSlavesNetVersion.add(entityId, firstUpdate.second);
clientInfo->outgoingPackets.append(make_shared<EntityCreatePacket>(monitoredEntity->entityType(),
- entityFactory->netStoreEntity(monitoredEntity), move(firstUpdate.first), entityId));
+ entityFactory->netStoreEntity(monitoredEntity), std::move(firstUpdate.first), entityId));
}
}
}
for (auto& p : updateSetPackets)
- clientInfo->outgoingPackets.append(move(p.second));
+ clientInfo->outgoingPackets.append(std::move(p.second));
}
void WorldServer::updateDamage(float dt) {
@@ -2035,7 +2035,7 @@ void WorldServer::freshenCollision(RectI const& region) {
for (auto collisionBlock : m_collisionGenerator.getBlocks(freshenRegion)) {
if (auto tile = m_tileArray->modifyTile(collisionBlock.space))
- tile->collisionCache.append(move(collisionBlock));
+ tile->collisionCache.append(std::move(collisionBlock));
}
}
}
@@ -2055,7 +2055,7 @@ void WorldServer::removeEntity(EntityId entityId, bool andDie) {
auto& clientInfo = pair.second;
if (auto version = clientInfo->clientSlavesNetVersion.maybeTake(entity->entityId())) {
ByteArray finalDelta = entity->writeNetState(*version).first;
- clientInfo->outgoingPackets.append(make_shared<EntityDestroyPacket>(entity->entityId(), move(finalDelta), andDie));
+ clientInfo->outgoingPackets.append(make_shared<EntityDestroyPacket>(entity->entityId(), std::move(finalDelta), andDie));
}
}