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-rw-r--r--source/game/StarWeather.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/source/game/StarWeather.cpp b/source/game/StarWeather.cpp
index 14120ad..010893a 100644
--- a/source/game/StarWeather.cpp
+++ b/source/game/StarWeather.cpp
@@ -60,10 +60,9 @@ pair<ByteArray, uint64_t> ServerWeather::writeUpdate(uint64_t fromVersion) {
return m_netGroup.writeNetState(fromVersion);
}
-void ServerWeather::update() {
- spawnWeatherProjectiles(WorldTimestep);
+void ServerWeather::update(double dt) {
+ spawnWeatherProjectiles(dt);
- double dt = WorldTimestep;
if (m_referenceClock) {
double clockTime = m_referenceClock->time();
if (!m_clockTrackingTime) {
@@ -275,8 +274,8 @@ void ClientWeather::setVisibleRegion(RectI visibleRegion) {
m_visibleRegion = visibleRegion;
}
-void ClientWeather::update() {
- m_currentTime += WorldTimestep;
+void ClientWeather::update(double dt) {
+ m_currentTime += dt;
if (m_currentWeatherIndex == NPos) {
m_currentWeatherType = {};
@@ -288,7 +287,7 @@ void ClientWeather::update() {
}
if (m_currentWeatherType)
- spawnWeatherParticles(RectF(m_visibleRegion), WorldTimestep);
+ spawnWeatherParticles(RectF(m_visibleRegion), dt);
}
float ClientWeather::wind() const {