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path: root/source/game/StarUniverseClient.cpp
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Diffstat (limited to 'source/game/StarUniverseClient.cpp')
-rw-r--r--source/game/StarUniverseClient.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/game/StarUniverseClient.cpp b/source/game/StarUniverseClient.cpp
index dcfd0c7..d67d498 100644
--- a/source/game/StarUniverseClient.cpp
+++ b/source/game/StarUniverseClient.cpp
@@ -493,7 +493,7 @@ void UniverseClient::handlePackets(List<PacketPtr> const& packets) {
} else if (auto serverDisconnectPacket = as<ServerDisconnectPacket>(packet)) {
reset();
m_disconnectReason = serverDisconnectPacket->reason;
- m_mainPlayer = {};
+ break; // Stop handling other packets
} else if (auto celestialResponse = as<CelestialResponsePacket>(packet)) {
m_celestialDatabase->pushResponses(move(celestialResponse->responses));
@@ -542,10 +542,8 @@ void UniverseClient::reset() {
m_warpDelay = GameTimer(assets->json("/client.config:playerWarpDelay").toFloat());
m_respawnTimer = GameTimer(assets->json("/client.config:playerReviveTime").toFloat());
- if (m_mainPlayer) {
- m_mainPlayer->setClientContext({});
+ if (m_mainPlayer)
m_playerStorage->savePlayer(m_mainPlayer);
- }
m_connection.reset();
}