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path: root/source/game/StarSystemWorldServerThread.cpp
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Diffstat (limited to 'source/game/StarSystemWorldServerThread.cpp')
-rw-r--r--source/game/StarSystemWorldServerThread.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/game/StarSystemWorldServerThread.cpp b/source/game/StarSystemWorldServerThread.cpp
index fb5cea5..4586889 100644
--- a/source/game/StarSystemWorldServerThread.cpp
+++ b/source/game/StarSystemWorldServerThread.cpp
@@ -7,7 +7,7 @@ namespace Star {
SystemWorldServerThread::SystemWorldServerThread(Vec3I const& location, SystemWorldServerPtr systemWorld, String storageFile)
: Thread(strf("SystemWorldServer: {}", location)), m_stop(false), m_storageFile(storageFile) {
m_systemLocation = location;
- m_systemWorld = move(systemWorld);
+ m_systemWorld = std::move(systemWorld);
}
SystemWorldServerThread::~SystemWorldServerThread() {
@@ -45,7 +45,7 @@ void SystemWorldServerThread::removeClient(ConnectionId clientId) {
}
void SystemWorldServerThread::setPause(shared_ptr<const atomic<bool>> pause) {
- m_pause = move(pause);
+ m_pause = std::move(pause);
}
void SystemWorldServerThread::run() {
@@ -125,7 +125,7 @@ void SystemWorldServerThread::setClientDestination(ConnectionId clientId, System
void SystemWorldServerThread::executeClientShipAction(ConnectionId clientId, ClientShipAction action) {
WriteLocker locker(m_queueMutex);
- m_clientShipActions.append({clientId, move(action)});
+ m_clientShipActions.append({clientId, std::move(action)});
}
SystemLocation SystemWorldServerThread::clientShipLocation(ConnectionId clientId) {
@@ -158,7 +158,7 @@ void SystemWorldServerThread::setUpdateAction(function<void(SystemWorldServerThr
void SystemWorldServerThread::pushIncomingPacket(ConnectionId clientId, PacketPtr packet) {
WriteLocker locker(m_queueMutex);
- m_incomingPacketQueue.append({move(clientId), move(packet)});
+ m_incomingPacketQueue.append({std::move(clientId), std::move(packet)});
}
List<PacketPtr> SystemWorldServerThread::pullOutgoingPackets(ConnectionId clientId) {