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path: root/source/game/StarServerClientContext.cpp
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Diffstat (limited to 'source/game/StarServerClientContext.cpp')
-rw-r--r--source/game/StarServerClientContext.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/game/StarServerClientContext.cpp b/source/game/StarServerClientContext.cpp
index ff5b57a..838dae0 100644
--- a/source/game/StarServerClientContext.cpp
+++ b/source/game/StarServerClientContext.cpp
@@ -18,7 +18,7 @@ ServerClientContext::ServerClientContext(ConnectionId clientId, Maybe<HostAddres
m_playerName(playerName),
m_playerSpecies(playerSpecies),
m_canBecomeAdmin(canBecomeAdmin),
- m_shipChunks(move(initialShipChunks)) {
+ m_shipChunks(std::move(initialShipChunks)) {
m_rpc.registerHandler("ship.applyShipUpgrades", [this](Json const& args) -> Json {
RecursiveMutexLocker locker(m_mutex);
setShipUpgrades(shipUpgrades().apply(args));
@@ -166,7 +166,7 @@ WorldChunks ServerClientContext::shipChunks() const {
void ServerClientContext::updateShipChunks(WorldChunks newShipChunks) {
RecursiveMutexLocker locker(m_mutex);
m_shipChunksUpdate.merge(WorldStorage::getWorldChunksUpdate(m_shipChunks, newShipChunks), true);
- m_shipChunks = move(newShipChunks);
+ m_shipChunks = std::move(newShipChunks);
}
void ServerClientContext::readUpdate(ByteArray data) {
@@ -202,7 +202,7 @@ void ServerClientContext::setSystemWorld(SystemWorldServerThreadPtr systemWorldT
if (m_systemWorldThread == systemWorldThread)
return;
- m_systemWorldThread = move(systemWorldThread);
+ m_systemWorldThread = std::move(systemWorldThread);
}
SystemWorldServerThreadPtr ServerClientContext::systemWorld() const {
@@ -220,7 +220,7 @@ void ServerClientContext::setPlayerWorld(WorldServerThreadPtr worldThread) {
if (m_worldThread == worldThread)
return;
- m_worldThread = move(worldThread);
+ m_worldThread = std::move(worldThread);
if (m_worldThread)
m_playerWorldIdNetState.set(m_worldThread->worldId());
else
@@ -248,7 +248,7 @@ WarpToWorld ServerClientContext::playerReturnWarp() const {
void ServerClientContext::setPlayerReturnWarp(WarpToWorld warp) {
RecursiveMutexLocker locker(m_mutex);
- m_returnWarp = move(warp);
+ m_returnWarp = std::move(warp);
}
WarpToWorld ServerClientContext::playerReviveWarp() const {
@@ -258,7 +258,7 @@ WarpToWorld ServerClientContext::playerReviveWarp() const {
void ServerClientContext::setPlayerReviveWarp(WarpToWorld warp) {
RecursiveMutexLocker locker(m_mutex);
- m_reviveWarp = move(warp);
+ m_reviveWarp = std::move(warp);
}
void ServerClientContext::loadServerData(Json const& store) {