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path: root/source/game/StarObject.cpp
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-rw-r--r--source/game/StarObject.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/game/StarObject.cpp b/source/game/StarObject.cpp
index 7457b5d..c56229e 100644
--- a/source/game/StarObject.cpp
+++ b/source/game/StarObject.cpp
@@ -155,8 +155,8 @@ void Object::init(World* world, EntityId entityId, EntityMode mode) {
else
colorDirectives = colorName.substr(colorEnd, suffixBegin - colorEnd);
- m_colorSuffix = move(colorSuffix);
- m_colorDirectives = move(colorDirectives);
+ m_colorSuffix = std::move(colorSuffix);
+ m_colorDirectives = std::move(colorDirectives);
}
else
m_colorDirectives = m_colorSuffix = "";
@@ -293,7 +293,7 @@ pair<ByteArray, uint64_t> Object::writeNetState(uint64_t fromVersion) {
}
void Object::readNetState(ByteArray delta, float interpolationTime) {
- m_netGroup.readNetState(move(delta), interpolationTime);
+ m_netGroup.readNetState(std::move(delta), interpolationTime);
}
Vec2I Object::tilePosition() const {
@@ -501,7 +501,7 @@ void Object::destroy(RenderCallback* renderCallback) {
if (renderCallback && doSmash && !m_config->smashSoundOptions.empty()) {
auto audio = make_shared<AudioInstance>(*Root::singleton().assets()->audio(Random::randFrom(m_config->smashSoundOptions)));
- renderCallback->addAudios({move(audio)}, position());
+ renderCallback->addAudios({std::move(audio)}, position());
}
if (renderCallback && doSmash && !m_config->smashParticles.empty()) {
@@ -523,7 +523,7 @@ void Object::destroy(RenderCallback* renderCallback) {
particle.flip = !particle.flip;
}
particle.translate(position() + volume().center());
- particles.append(move(particle));
+ particles.append(std::move(particle));
}
}
renderCallback->addParticles(particles);
@@ -680,7 +680,7 @@ void Object::readStoredData(Json const& diskStore) {
List<WireConnection> connections;
for (auto const& conn : inputNodes[i].getArray("connections"))
connections.append(WireConnection{jsonToVec2I(conn.get(0)), (size_t)conn.get(1).toUInt()});
- in.connections.set(move(connections));
+ in.connections.set(std::move(connections));
in.state.set(inputNodes[i].getBool("state"));
}
}
@@ -692,7 +692,7 @@ void Object::readStoredData(Json const& diskStore) {
List<WireConnection> connections;
for (auto const& conn : outputNodes[i].getArray("connections"))
connections.append(WireConnection{jsonToVec2I(conn.get(0)), (size_t)conn.get(1).toUInt()});
- in.connections.set(move(connections));
+ in.connections.set(std::move(connections));
in.state.set(outputNodes[i].getBool("state"));
}
}
@@ -707,7 +707,7 @@ Json Object::writeStoredData() const {
connections.append(JsonArray{jsonFromVec2I(node.entityLocation), node.nodeIndex});
inputNodes.append(JsonObject{
- {"connections", move(connections)},
+ {"connections", std::move(connections)},
{"state", in.state.get()}
});
}
@@ -720,7 +720,7 @@ Json Object::writeStoredData() const {
connections.append(JsonArray{jsonFromVec2I(node.entityLocation), node.nodeIndex});
outputNodes.append(JsonObject{
- {"connections", move(connections)},
+ {"connections", std::move(connections)},
{"state", in.state.get()}
});
}
@@ -732,8 +732,8 @@ Json Object::writeStoredData() const {
{"direction", DirectionNames.getRight(m_direction.get())},
{"scriptStorage", m_scriptComponent.getScriptStorage()},
{"interactive", m_interactive.get()},
- {"inputWireNodes", move(inputNodes)},
- {"outputWireNodes", move(outputNodes)}
+ {"inputWireNodes", std::move(inputNodes)},
+ {"outputWireNodes", std::move(outputNodes)}
};
}
@@ -1028,11 +1028,11 @@ LuaCallbacks Object::makeObjectCallbacks() {
});
callbacks.registerCallback("setConfigParameter", [this](String key, Json value) {
- m_parameters.set(move(key), move(value));
+ m_parameters.set(std::move(key), std::move(value));
});
callbacks.registerCallback("setAnimationParameter", [this](String key, Json value) {
- m_scriptedAnimationParameters.set(move(key), move(value));
+ m_scriptedAnimationParameters.set(std::move(key), std::move(value));
});
callbacks.registerCallback("setMaterialSpaces", [this](Maybe<JsonArray> const& newSpaces) {
@@ -1241,7 +1241,7 @@ List<Drawable> Object::orientationDrawables(size_t orientationIndex) const {
String imagePath = AssetPath::join(imagePart.image);
if ((m_colorDirectives || !m_colorSuffix.empty()) && m_imageKeys.contains("color")) { // We had to leave color untouched despite separating its directives for server-side compatibility reasons, temporarily substr it in the image key
String& color = m_imageKeys.find("color")->second;
- String backup = move(color);
+ String backup = std::move(color);
color = backup.substr(0, backup.find('?'));
// backwards compatibility for this is really annoying, need to append text after the <color> tag to the last directive for a rare use-case
@@ -1252,7 +1252,7 @@ List<Drawable> Object::orientationDrawables(size_t orientationIndex) const {
else
imagePart.image = imagePath.replaceTags(m_imageKeys, true, "default");
- color = move(backup);
+ color = std::move(backup);
imagePart.image.directives = layer.imagePart().image.directives;
if (m_colorDirectives)
@@ -1270,7 +1270,7 @@ List<Drawable> Object::orientationDrawables(size_t orientationIndex) const {
if (orientation->flipImages)
drawable.scale(Vec2F(-1, 1), drawable.boundBox(false).center() - drawable.position);
- m_orientationDrawablesCache->second.append(move(drawable));
+ m_orientationDrawablesCache->second.append(std::move(drawable));
}
}
@@ -1311,7 +1311,7 @@ void Object::renderParticles(RenderCallback* renderCallback) {
if (particleEmitter.placeInSpaces)
particle.translate(Vec2F(Random::randFrom(orientation->spaces)) + Vec2F(0.5, 0.5));
particle.translate(position());
- renderCallback->addParticle(move(particle));
+ renderCallback->addParticle(std::move(particle));
timer = GameTimer(1.0f / (particleEmitter.particleEmissionRate + Random::randf(-particleEmitter.particleEmissionRateVariance, particleEmitter.particleEmissionRateVariance)));
}
}