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path: root/source/game/StarMaterialRenderProfile.cpp
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Diffstat (limited to 'source/game/StarMaterialRenderProfile.cpp')
-rw-r--r--source/game/StarMaterialRenderProfile.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/source/game/StarMaterialRenderProfile.cpp b/source/game/StarMaterialRenderProfile.cpp
index 1272e83..f25913d 100644
--- a/source/game/StarMaterialRenderProfile.cpp
+++ b/source/game/StarMaterialRenderProfile.cpp
@@ -80,7 +80,7 @@ MaterialRenderProfile parseMaterialRenderProfile(Json const& spec, String const&
bool lightTransparent = spec.getBool("lightTransparent", false);
profile.foregroundLightTransparent = spec.getBool("foregroundLightTransparent", lightTransparent);
profile.backgroundLightTransparent = spec.getBool("backgroundLightTransparent", lightTransparent);
- profile.colorVariants = spec.getBool("multiColored", false) ? spec.getUInt("colorVariants", MaxMaterialColorVariant) : 0;
+ profile.colorVariants = spec.getBool("multiColored", false) ? spec.getUInt("colorVariants", (uint64_t)MaxMaterialColorVariant + 1) : 0;
for (auto& entry : spec.getArray("colorDirectives", JsonArray()))
profile.colorDirectives.append(entry.toString());
profile.occludesBehind = spec.getBool("occludesBelow", true);
@@ -128,14 +128,12 @@ MaterialRenderProfile parseMaterialRenderProfile(Json const& spec, String const&
auto flipTextureCoordinates = [imageHeight](
RectF const& rect) { return RectF::withSize(Vec2F(rect.xMin(), imageHeight - rect.yMax()), rect.size()); };
for (unsigned v = 0; v < variants; ++v) {
- if (profile.colorVariants > 0) {
- for (MaterialColorVariant c = 0; c <= profile.colorVariants; ++c) {
- RectF textureRect = RectF::withSize(texturePosition + variantStride * v + colorStride * c, textureSize);
- renderPiece->variants[c].append(flipTextureCoordinates(textureRect));
- }
- } else {
- RectF textureRect = RectF::withSize(texturePosition + variantStride * v, textureSize);
- renderPiece->variants[DefaultMaterialColorVariant].append(flipTextureCoordinates(textureRect));
+ auto i = DefaultMaterialColorVariant;
+ RectF textureRect = RectF::withSize(texturePosition + variantStride * v, textureSize);
+ renderPiece->variants[i].append(flipTextureCoordinates(textureRect));
+ for (MaterialColorVariant c = 0; c != profile.colorVariants; ++c) {
+ RectF textureRect = RectF::withSize(texturePosition + variantStride * v + colorStride * ++i, textureSize);
+ renderPiece->variants[i].append(flipTextureCoordinates(textureRect));
}
}